0.4 Feedback number X

Hey guys, first of all thanks for the hard work you put into building this, I can only imagine the strain it takes to manage all the system, and trying to balance them out.

I have a very short feedback from playing this league.

Druid feels very nice as a class. Ascendancies are cool, and very deep, specially the Oracle, as you have access to some interesting stuff, but some nods are kinda a bit off, and can't reach important nodes, but overall still great.

League mechanic, is very cool during leveling, however I think maybe roads should be always build, and we have ability to put only rooms into them, as its a bit tricky to navigate, and a lot of room for error.

My big concern is visuals, the visual clarity of skills isn't there for me, for example, I stomp with the druid, and if it has ancestral gem, it gets this green spikes, and I can barely see anything. I hope you guys can put an option to disable all this laser beans for people who just enjoy very clear picture, and not armagedon going around, specially playing as melee, is way to hard to understand whats going on, the clarity of presented stuff if you mix it all together is way to cluttered. I would opt it for simplest visual effects, as they are simply too much for my eyes.

Second big concern is itemization. I play normal league, but I dont want to trade, so I basically only sell stuff, and try to imitate ssf, my gear usually is just okay, some lucky drops, and some crafting luck. But this is the issue, the crafting is very random, you can ofc course check guides, and check all the prefix and sufix available but why can't I do that ingame ? Why nowadays I still need to identity blues ? I don't its fun, I'm not a pro player so I dont know from the get go what should I be searching for, so I try to inspect what's dropped, and I just cant justify picking up blues in order to see if those have good mods to continue craft. I so disappointed in drops lately, that I no longer pick them ,and just collect white items I need and crafting materials, but then again, the crafting is so random that I'm in this loop where its not rewarding to do content, because I simply cannot target something that I want in any way. So either salvage options for items should reward some crafting materials to focus specific stuff, or its too unrewarding to even do content. BUt then again, I need to go to town multiple times per man, and where is fun in that ?

What about chaos damage and chaos resistant availability ? Why is it so scarce, yet a lot of damage comes from it, and as a bear tank for example, I have basically no access to defense from it, unless im very lucky with drops and have chaos resistance. Being a tank, I simply sometimes get half of my HP gone from 3 blue mobs. Bosses with chaos dmg, I need to kite around a lot, would be great if they dropped something useful other then some blues and yellow item I cant use. I think this is main issues for melee players right now. We simply can't mitigate chaos damage. We take bleeds, we take chaos damage, and all the defenses are useless against those.


Last point come from previous, the difficulty is so random, that sometimes I face tanking a boss, and other times I run around to kill some blue packs with a random yellow in-between.


So in short, Visuals, Itemization/Crafting, Chaos Defenses, Random difficulty spikes are kinda holding me back from going beyond to end game.

Thank you again for doing the work and trying to bring to make people happy.
Last bumped on Dec 17, 2025, 7:40:43 AM

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