Flame Breath

Skill fantasy idea is fantastic.
I was hoping the beast can fly while channelling but it appears devs have other ideas forbidding this flight fantasy.

As Wyvern is already limited to be stationary while channelling tag, my suggestion is to make Flame Breath Jet of Fire to have a larger radius, longer distance, similar to Oil Barrage (also a channeling skill) with no limitation for the Empowered (consumed Power Charges) version.

This one single change would fulfil fantasy of Jet of Fire immolation without excessive limiting spell and gamers' fantasy with it -- as monsters AI can escape from the radius, adding extra layers/buttons to immobilise group(s) of monsters. Too onerous with the many layers.
Last bumped on Dec 18, 2025, 4:59:45 AM
You actually can fly while channeling it, however only when using WSAD. Does not work on mouse as click to move cancels the channeling. Pretty frustrating that the OG ARPG input method is not supported for arguably the iconic skill of the league.
Ty sir/lady.
I was made aware some hours later after this OP thread subject.
Straight up felt silly, jerked off.

Now i have to rework remaster learning mechanics ...
I do and can play WASD with last season Mercenary.
But I have already prepared my brain juice and fingers with Mouse movement ... very very disappointed.

I wonder if this is a technical 2025 issue with game coding, or a game design choice made by devs -- character will 'feel jerky' ...

Right you are.. 'arguably the most iconic skill'.

p.s. now i'm wondering with reply - does can Oil Barrage Wyvern move on the go WASD with that channeling tagged spell.. going off to test after this reply. LOL shitz

p.s.s - OMG! Wyvern Oil Barrage cannot be WASD move AND use skill at the same time. It is truly a stationAry + channeling SPELL designed as intended by dev. !!!
Last edited by dexpoe2#4894 on Dec 18, 2025, 8:24:29 AM
The real problem with this skill is that it is not affected by skill speed

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