How is called shots supposed to be even playable??
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This is really a head scratcher. This ability is utterly useless and makes marking enemies just destroy the entire points of marks.
The new freezing and voltaic marks both say: "When you debuff an enemy that is marked, you lose the mark and get a 10s buff" They also say: "When you re-apply the mark while you have the buff, you lose the buff" Then called shots, the Ascendancy Deadeye node says, "You mark something around you automatically. Anytime you consume a mark from an enemy, it automatically marks something nearby." Here is how this plays: You activate called shots, you put the Mark of your choice in the skill, and enter combat. Boom, auto-marks an enemy, mark is consumed upon debuffing the enemy, you get a 10s damage buff....then the mark AUTOMATICALLY REAPPLIES to something in radius, which makes you lose you lose the buff nearly instantly. This really shouldn't work like this. The buff should persist for the full duration unless you manually cast the mark again. This current interaction makes Deadeye feel pretty awful. Last bumped on Dec 17, 2025, 1:37:10 PM
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