Crossbow skills

There is so much clutter in Graphics that i do not understand nothing, everything is over and over. I just played act 2 and my crossbow is always pointing at the ground, not at the stipid fly, if i shoot i miss 25% percent of 7 shots, cmon. I must use nades to kill some fly's that have 50% movement, this is not right.

Second, the Artillery Ballista ... i can not see when my crossbow is in heat or not, everything is cluttering, my eyes are burning, and the ballista still shoots over and over making dust ... can't see nothing, even my player character is everywhere.

I understand, it's to hard for player to reload while not moving, maybe some "cheat" the heat stacks, i do not know, but for me, this is very clucky and poor design.

Nothing feels natural anymore, not the reload, not the fire muzzle, not the ballista umbrella, nothing. The crossbow and mercenary is purely broken.

I wasted 10 or so hours on a build just to get this clunky stuff...


And now let's talk about quarterstaffs and monk skills who are fluid, well designed, it works in every position, range - close combat, everywhere and it's so fast that u can afk while ur dog is pressing one button.

How come Monk works like intended and the Mercenary gets this clunky stuff all around?
Last bumped on Dec 17, 2025, 5:44:26 PM

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