path of exile 2 feedback

welcome to the post!

so trails i personally don t like any of em, but that's just me because for me they are a little over tuned , the trail of chaos feels like you have to sacrifice either of you limbs on the choices you get, trail of sekemas, are better that chaos , but thing that grinds my gears are that i cannot use a lvl 33 "trail of sekemas item" the coin to summon the first trail when im lvl 65+ , so i can run in and quickly swap my ascendancy or just to test it , because now you have to use the tier 3 or 2 to do that and that's waaay longer,

crafting :

Essences dosn't have required lvl on em so your kinda blindly throwing em on, if you want it to be more approachable for beginners and newer players i would add that in the extended mod description some of the other runes dosnt have it either so if a new player would socket that in a beginner item and it was higher they piece would be dead until they could equip it due to the higher lvl it requires, but then its kinda is to late and wasted their currency on an item the couldn't use then

omens dosnt have an icon on their item, but it has it on the stash tab

rolling early flask for with minimum simmering 22% instant flask which is like super nice, couldn't they be an implicit/explicit instead on the flask? so you didn't need to roll it? would make the game so much more nicer poe1 also needs that

Movement Speed on boots:

if it dosnt have it on the item its kinda dead in my opinion
I would rather give a global 30% move speed and removing the stat from the boots
making it much easier to decide if you want the boots or not
because if you get like a boots with 2 resistances and 50life , you wouldn't use em you would just vendor em because they didn't have the Movement speed on it especially during campaign, and during the campaign you have almost 0 currency to to craft good boots anyhow or flasks


I'm not a huge fan of the herald changes in poe2 loved my Herald of ice explosion in poe1 with spells xD
please gib! :D

the druid forms feels fantastic fun and engaging

endgame is a bit stale but im guessing it will be better with more time you guys develop it


classes tree
So i know you want us to start on one side depending on what base class we choose but why cant we start in middle and do an informative selection to where we would go? or pick which corner we want to begin at least
that would increase the build diversity by 10000000% becuse then a warrior could start on top where sorc/wich starts and do a spell build instead of pathing through alot of detour some food for thought ,


keystone

having a currency to cycle through keystones or swap em like what you could do cards in poe1 with the nameless seer would be cool, if i want to swap Elemental overload with avatar of fire, or Ci etc would be so nice << example

also Phys to x convert is very limited in poe2 would be nice to get nodes/items/accendancys to bridge the gap











Last bumped on Dec 17, 2025, 6:34:33 PM

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