Monkey boss has to large of a damage range in his abilities

I tested if I could tank him after I died. I found that it's extremely inconsistent if a hit would kill me or not. Some would leave me with 600 life left (out of 1000) and some would kill me.

After checking poedb his damage range is about +-20%. But the biggest problem is probably that he has 3 different slams that are not visible different in game but deal wildly different damage. Smallest slam is a 150% of his average ~400 phys damage. And the biggest is 400%. Giving a 166% damage difference between the smallest slam and the biggest slam.

So not only can the same slam kill or not kill you. You might take almost no damage and then from a visually similar slam, die all the time.

It would be nice with a little consistency in his damage, so you don't feel it's random.
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Last edited by Sjatar#1090 on Dec 18, 2025, 12:46:56 AM
Last bumped on Dec 18, 2025, 1:43:48 AM
Monkey slam hit is 8k phys. I was able to tank it with a warrior on T16 with 4k HP and 100k armor. Probably ES bois can facetank his red slams with half of my investment in defenses. It is what it is. Only the first slam is "hard" to dodge, but once you learn it, he is really easy.
The tankiest character in 0.3 without an energy shield - https://poe.ninja/poe2/builds/abyss/character/fil0sofen-7545/szmichalwoj
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Sjatar#1090 wrote:
So not only can the same slam kill or not kill you. You might take almost no damage and then from a visually similar slam, die all the time.

And what does that tell you? Do not get hit with a slam from the monkee with the stone pillar!

Why do you care that the damage is different? You're not supposed to face-tank those hits, get the hell out of the way and be glad that you don't always die if you screw up.

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