Stunlocks in an ARPG are bad game design!

GGG,

You guys have been in the ARPG business for over a decade... and yet you're still making the mistake to create a game (POE2) that allows for your character to be stunlocked in place on spawn/resurrect location?!

I'm talking about simulacrums.
Resurrecting at the portal/stash location right in the arena results in kind of getting swarmed by ALL monster and 2 bosses...
Despite having 5K+ ES - 75+ resistances - CI thus chaos and bleed immune + 60% of ES counting for armor and phys dmg reduction... I'm insta killed.
I can't think of any build that could survive getting stun locked in place by easily 50+ monsters and two bosses that also are delirious, have extra mods, etc.

The difficulty of the challenge is not in question here I know I could clear it given not getting stun locked when resurrected. The problem here is the location of where you resurrect - either not having a short grace period or a safe location.

I do add, that in poe1 we don't have that issue even if it would work the same. Movement/dash skills in poe1 help to get out of such situation.
Although in this case another resurrect location would be the correct "vision" I believe.
Last bumped on Dec 18, 2025, 6:40:05 AM

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