0.4 review and main issues - some whining for devs and fellow guys

I got 1200h, mostly enjoy the game, but for me 0.4 is the worst patch
(sry for bad eng, not my main language)

Whats wrong generally:

- temples are bad in every endgame aspect (in campain they are good actually bc of free facility orbs): 0 rewards, unreachable bosses, empty rooms, very bad interface with conterintuitive layout, too time-eating mechanics

- still got very irritating and random issues with invisible mobs that become visible only when they hit me = half of the time that means death. in 0.3 i thought it happens bc of perfomance issues but after recent improvements (generally that one fix is a good one) the problem stays

- exp death penalty. i really get it that there have to be penalties to prevent glass cannon build domination (but in reality its not, bc aside from es there arent any def layers that works). BUT exp penalty just always feels awful, no matter what - the incarnation of massive waste of time. Especially it feels bad when you got courage and try to experiment new builds, but you cant even get your lvl progression and stuck until you make build works

- atlas doesnt help at all to boost power of your character. u can say that it helps to attain currency to buy gear, but its feels like an investment with no guranteed return (u still can get 0 decent drops)

Whats wrong in my personal perspective:

- evasion just dont work with rares and bosses loaded with mods. big hits and even small phys ones just oneshot my 2k hp with some es and 65% evasion. ghost shrouds helps but dont prevent enough to stop feel dissapointed from another death. especially it feels bad as league starter bc of lack of gear and avaliability of buying one on market. u can argue that some pro fubgun guys play great on evasion-es builds - i'm definetly not one of them and i just dont get it at all (except for the fact that almost every overgeared build can work just fine, but u need to have knowledge of poe 1 or/and immence time invest).

- non-existent of inpenetrable tank fantasy aside from es builds. evasion stuff from last topic feels very bad bc of disparity of es-armor-evasion impact and universality = es defend u from everything and it feels great, like it should be when u scale your endgame character. health just dont scale (there are some improvments but its not near enough). i agree that few pinnacles need to be hard to tank, but aside that i wanna have more options of useful and well-round defences

- scale of drops and currency is too exponential = too low on mid-tier waystones and/or 3-4 mods on it versus full juiced everything when u got you dropping smth constantly. in the early stages of league i want to enjoy my low-tier waystones, but i forced to go t15 with 6 mods asap just to stop waste of time bc of fast-again trade economy

What my plans on 0.4:
probably will give another slow try of bear and wait to temple fixes (hope that ggg got some). but overall my enthusiams is dead right now. its esecially sad bc i already took 2 weeks off planning to blast through 0.4 but it turned out i accumulate too big of a fatigue of current state of the game :(
Last bumped on Dec 18, 2025, 8:27:52 AM

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