The Rhythm of the Game is Off (Especially Magic and Rare Mobs)

I've been playing POE since 2014 and POE2 since 0.2. I'm also a husband, father, and author, so I don't have a ton of time to commit to offering my feedback about the game, regardless of how often I'd like to. I have so many small issues with the game (visuals in certain maps, the tedium that is the Trial of Sekhema. The list goes on and on.) But this latest patch has really screwed up the rhythm of the game, and it's a subtle but important problem that needs fixing ASAP.

Yes, it was annoying to get rushed by crowds of mobs, but the recent change to reduce mob group size by increasing their hps has really borked something. A small group of magic mobs takes far longer to kill now, and many rares are more difficult to kill than a boss. POE has always had a rhythm to it. Each fight requires a little time commitment. But now fights are taking longer, and are FAR more dangerous. I can't recall ever getting stunned/one-shotted/one-framed as often in this game. Honestly, I VASTLY prefer death by the lemming rush than this, because the lemming fights still had a decent rhythm, despite being aggravating. These buffed mobs are not fun. They've slowed the game down, and made it more dangerous. It's a massive step backward, GGG.

It needs to be fixed.

Thanks for reading.
Last bumped on Dec 18, 2025, 1:33:16 PM
i havent experienced this, but i'm ice nova/fracturing djinn

screen go boom

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