Feedback/Decent Idea
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Game is very good, Druid extremely fun, fairly buggy movement and performance really struggles when lots of stuff happens.
On-boarding is still rough to non existent in certain areas, especially new mechanics. I did a fair amount of the temple and I still dont really understand what I should be doing with it. Mistakes are heavily punished and/or correct moves heavily incentivized, but I have no clue what I should be doing. This makes me take very impactful guesses. Doesnt feel great Problem and Idea around Experience This game has a lot of frustration traps where a player can get stuck unable to progress. One that I fall in constantly is when my character is too weak to kill monsters at my level in endgame. This pushes you to lower tier maps that take much longer to gain experience but you still lose the same amount of experience when dieing. This causes the EXP punishment to be much more severe on bad players if you suck - Exp loss on death = wastes 2 hours if your good - Exp loss on death = wastes 10 minutes(this changes lvl 80+) I know this changes as you out level the monsters but for levels 65 -80 I think this punishment should be changed to scale with difference in monster level. The less experience you get from monsters, the less you lose when they kill you. Last bumped on Dec 18, 2025, 2:27:07 PM
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