Moment of Vulnerability
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“Moment of Vulnerability” feels less like a powerful Oracle/Ascendancy mechanic and more like a blink-and-you-miss-it gimmick.
The activation window where an enemy becomes primed for stun is so short that, in real gameplay, you barely have time to react—especially on bosses. By the time you recognize the cue, position yourself, and try to land the hit that should convert all that careful stun investment into payoff, the window has already ended. This is particularly punishing for dedicated stun builds. The entire playstyle revolves around building up stun power and waiting for that key opportunity, but the window here is so extremely narrow that you often stun past the threshold unintentionally, wasting your buildup before you even realize the enemy was primed. In theory, it’s a moment of strategic opportunity; in practice, it demands inhuman reaction time and creates frustration rather than mastery. Path of Exile 2 combat is already fast and layered: dodging mechanics, resource management, skill rotations. A tiny, unforgiving stun-primed timing window turns what should be a rewarding mechanic into something that feels unreliable and nearly unusable. If “Moment of Vulnerability” is meant to be a defining Oracle mechanic, the primed window needs to be noticeably longer or far more forgiving. Right now, it doesn’t provide a moment to capitalize on—it provides a moment players never truly get to experience. Last bumped on Dec 18, 2025, 5:12:02 PM
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