0.4 Druid, Freezing Wolf Crit Build
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Hi everyone,
I’ve created a Druid Wolf Form (Cold/Freeze) build and would love to get some feedback from the community. Mobalytics Build Guide. The build is designed to be beginner-friendly, works well as a league start, and transitions smoothly from leveling into endgame without requiring expensive items early on. It offers strong AoE clear and solid single-target damage, with good scaling potential as better gear becomes available. Defensively, the build focuses on Armor + Energy Shield during leveling, with the option to transition into pure Armor in endgame. Armor is also important for scaling Elemental Damage through passive nodes. Optional uniques that significantly boost the build include: - Polcirkeln (Cold/Freeze scaling) - Choir of the Storm (additional Lightning damage) - Voll’s Protector (Power Charge generation) These items are not mandatory to get started but push the build’s damage much further once acquired. The build is still being refined and expanded, and this version performs best for me so far. I’m very interested in: - general feedback - optimization ideas - defensive improvements - alternative gearing or scaling approaches If you try the build or have suggestions, I’d really appreciate your input. Thanks in advance for any feedback. Last bumped on Dec 19, 2025, 11:48:26 PM
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Hmm... You make me doubt myself but all those "X% of Armour also applies to Elemental/Cold Damage" don't mean YOUR elemental damage but the elemental damage you receive from enemies.
Armour by default only reduce Physical damage and those node purpose it's to make Armour also work on Elemental Damage so I think you misunderstood as you claim to scale your damage with your Armour. That or I missed something completely different in your build. I also looked twice but why do you try to generate Power Charge ? You don't seem to have any use for them. Again, I'm maybe overlook something. |
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Ou dear, thanks a lot for the input x).
At least I survive longer that way, I think? The thing with Voll's Protector is, that I thought that the power charge itself also boosts the damage, but now I see that you need to use a skill which profits from the power charge... Man, thanks in advance, I will have to change a lot again ;). So with resistances all capped, do I even need the "also applies to elemental damage" nodes? Thanks again! |
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Damage in end game can be crazy high so yeah, Armour need those Elemental conversion to be able to keep up.
That being said, Armour is still currently the weakest defense layer compared to ES & Evasion. Don't get the tool tip fool you when it said you have 60+% (or more) damage reduction. The formula isn't that simple. It's between a flat reduction (1 Armour = 1 damage reduced) and a % based reduction. It mean, the bigger the hit you receive the less Armour will mitigate and in end game, Armour can't scale high enough to really feel "safe". Again, compared to ES & Evasion at least. It isn't for nothing that most "optimized" Warrior build still convert to full ES and totally ditch Armour in the end. I'm not saying it's unplayable, just less (to very less) effective. Last edited by Djirane#4170 on Dec 19, 2025, 7:02:49 AM
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Thanks.
Updated the build to have more energy shield. With the spirit from the body armour, I survive better than before. Running t10 right now without issues. Now I have to figure out a way to get even more AoE damage, bosses are easy and really fast to kill. |
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