Path Of Exile 2 and Druid Overall
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Hey!
First of all thank you for buffing Lunar Blessing. Werewolf feels like, actually not feels like it is either slower or equal to werebear and wyvern, I'm just saying playing it doesn't really make you feel faster than any other melee at all, especially when Lunar Assault doesn't have the leap, gap close mech. Basically, Path of Exile 2 fails to keep me playing, I just don't feel like playing either after getting to endgame or hardly finishing the atlas corruption quests, I've 66k kills rn but I'm already bored I don't think I can see 100k, meanwhile I had 1m kills in a week in POE 1 last season. There are couple of reasons for that. 1- "Slower" playstyle and less monster density, ok I get it you want us to feel the struggle, fight but you forgot about something else this is not elden ring, this is an ARPG, hack and slash game, maps are huge but empty and you keep nerfing the density again and again. Here is a suggestion for that I'm ok with playing slow in ACTs and in some of the contents like Trial of Sekhemas, just make it hard and harder for fast characters so that you can achieve slow and dodge oriented playstyle, or make another content for that. I don't want to run around in an empty map with a slow character, this is not gaming and especially not fun. 2- Melee characters being slow at everything, this is a consequence of monster density again but it's essential. When I clear a map in 5-10 mins. a deadeye clears 10 maps. I'm not saying you should nerf deadeye, but they clear faster, they earn currency faster then what happens? Inflation. Prices skyrocket and keep going up and up nonstop, right now a melee can't keep up with those prices. You're gonna say 'you can go for other content' the problem is deadeye does everything faster, let's say I kill a boss in 5 mins, trying to dodge and do the mechanics, any deadeye just one shots and goes for another one. Suggestion for this is making maps denser so that we can jump pack to pack, and let us use "Ancestral Call" without any cooldown, that would make strike skills relevant. Idk what you can do for the boss case tho. 3- I'm a melee, but I don't feel tanky at all, being tanky is so hard, it was easier when I was playing evasion. I've 15k armour and armour applies to elemental resistances in every possible item, I even have some on my tree, around 200 regen, and I still feel like a paper. Everything hits like a truck and I'm trying to dodge everything, what's the point of becoming a tank then? And dots are another problem, my character doesn't just burn it goes to hell for a sec. I guess? Let melee have fun, atleast ultil 1.0 or until you find a better solution. I don't think I'm gonna play another season after this one if it keeps going like this, I'm probably gonna quit until 1.0. One last thing, when you fix a bug please let us know, sometimes I quit playing until that bug is fixed, that only happens when it breaks my build tho, anyway my Lunar Assault skill didn't have the lightning damage in the details and embitter support didn't work at all, but it's fixed after the last patch and I didn't see it in the patch notes. Last edited by TheHellBlazer1#1871 on Dec 19, 2025, 11:20:01 AM Last bumped on Dec 19, 2025, 9:45:06 AM
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