Temple tweak suggestions
|
Just wanted to share a couple ideas on the new Temple and the in map temple circles.
1. While in endgame maps, the temple circles give very little meaningful loot. Changing them to give magic/rare chests is not very useful. The rewards from those chests are so extremely miniscule. I would like for these to reward mid-tier currencies such as the greater currencies, stacks of upgrade currencies, and uncut skill/support gems. I think this would help a large majority of early map players transition into a smooth functioning character. 2. The temple rolling back rooms every single time a player enters is too feels bad. Make any tier 3 room destabilize when it's rewards are claimed similar to the architect's reward rooms. Rooms that upgrade those rooms due to adjacency could also have a chance of rolling back. If I only get 1-2 hallways, I don't want to lose them after one trip onto the temple. Let people build up a framework so they can actually upgrade the temple when those rooms align. The temple can still roll back on Architect and Atziri completion. 3. Tier 3 reward rooms for the non-vaal rooms have zero reason to run at endgame. If these rooms gave small stacks of exalts/chaos/perfect transmute augments or regals, people would have more reason to build those up and run. 4. The framework of the tiles in the temple is really well done. I think adding some detailed mod descriptions with the Alt function would go a long way to helping people understand all the possibilities the room can do. Last bumped on Dec 19, 2025, 11:28:45 AM
|
|





















