Druid.

So...

Let's talk again about the manipulation of gameplay and poor development.

You create the character to be melee, with little armor and health, and you want the player to play the way YOU want.

I don't have the slightest intention of playing a druid other than melee, and I have no plan to switch weapons when doing maps.

Even worse. If a donkey or a neddy looks at the endgame T15 or 16 maps, they will realize that 2000-2400 HP is not enough, and the maximum armor % I achieved is 63% plus 2300 ES. And then they get a one-hit kill on a boss. I mean, you don't have to be a human being to look at this crap and not understand that it's wrong. Even a wall or a rock understands that it's disproportionate. And even more. I have to use mana points because the mana cost in this game is still a problem. And I have to use efficiency to reduce the cost even more, taking damage from my character. Are you guys so incapable of creating a more robust melee character? Or do you really want to leave it like this?

Conclusion:

When the hell is this game going to have more health and armor stats for melee characters in passives? And as I said, I have absolutely no intention of playing a druid and using spells. I DON'T WANT TO USE THIS CRAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

In short, it's water and plants.

My god, what amateur development.
Last edited by Kaiserblade42#2817 on Dec 19, 2025, 11:55:03 AM
Last bumped on Dec 19, 2025, 11:46:14 AM

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