Severe stuttering, rubberbanding and resolution scaling issues since 0.3 (RX 6600)

Hello GGG,

Since patch 0.3, I’m experiencing severe performance issues that make the game nearly unplayable.

Symptoms:

Heavy stutters when using skills, even in hideout and early maps

Client freezes for a moment, then character rubberbands to a different position

After a stutter, the image appears to compress/expand as if the game is changing resolution or scaling

This happens consistently during combat

This did NOT happen in patches 0.1 and 0.2.

System specs:

GPU: AMD RX 6600

CPU: Intel i5 12th gen

OS: Windows 10/11 (adjust if needed)

What I tried:

Cleared ShaderCache (Vulkan and DX12)

Tested Vulkan and DirectX 12

Forced DX12 via config file

Disabled overlays and background apps

Tested fullscreen exclusive

Lowered graphics settings

Result:
Issue persists. Vulkan is significantly worse, DX12 slightly better but still problematic.

Expected result:
Stable gameplay without severe stutter, rubberbanding or resolution scaling issues.

Actual result:
Frequent freezes, teleporting/rubberbanding and visual scaling bugs during gameplay.

Thanks for looking into this.
Last bumped on Dec 20, 2025, 8:48:53 AM

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