Rampage, unable to use- at all.
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Many times when doing rampage it stops randomly, and i know that's been addressed, but then, a lot of the times when it stops me- I cannot activate it again. I have to move x amount of distance to have it work again. If i don't move- the skill will not activate at all, being completely unable to use. I tried with different key-binds, i tried re-binding the "pick-up loot" key / disable it and enable the default. This is frustrating and causes a lot of deaths in high density combat. Please adress this bug, it single handedly breaks an otherwise very fun build.
Keep the good work up! Great Patch. Last bumped on Jan 2, 2026, 9:46:06 AM
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This still has not been addressed. Rampage skill still becomes unusable after certain actions. For instance after being "stun interrupted", or after performing another action eg; attack with maul or after finishing a short rampage channel, my character stands still and does nothing when pressing the Rampage skill. This happens a lot. This is not due to not having the resources to perform Rampage. The skill it self becomes "un-clickable" until you move a few steps in a direction. This happens 80~ % of the time, and forces me to move a little to any direction- while holding/or mashing the key for Rampage. There is no feature that describes this as a mechanic, and it does work fine sometimes. Please look into this matter. It's very frustrating playing with this skill. In it's core, it's an amazing skill (with some "Un-optimized" pathing issues) and i think it would attract more players to use this skill (or these types of archetypes) if they performed less "clunky".
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