In this episode of Build Showcase, we’re featuring a Fire and Ice Djinni Summoner by Dr3adful. This build uses the new Disciple of Varashta Sorceress Ascendancy to cover the screen with ice and promptly shatter it.



For more information on this build, check out Dr3adful’s video here.

Thanks for watching!
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Grinding Gear Games
Sounds cool!
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man its super depressing that ggg keeps calling anything with temp minions summoner's this is more totem build then a summoner
can't wait for this to be bricked in 0.5
Is this really how an RPG is supposed to evolve? To scale ice damage on a sorceress, we’re expected to take every minion node — without actually having any minions in the party. Perfectly logical.

I can even help with some future design ideas: maybe crossbow damage could scale from staff damage in the second weapon slot, bleeding from total mana, or minion amount from pierce projectiles. The possibilities are endless.

Plenty of creative mechanics like these could be added and showcased in such videos to keep the game logical, intuitive, and especially welcoming for new players.
Who gives a fuck If you are going to nerf it next week with next patch as happened last time.
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Plenty of creative mechanics like these could be added and showcased in such videos to keep the game logical, intuitive, and especially welcoming for new players.



With artificially complicated mechanics all over the place GGG keeps building a wall so no one new could get it.
This ascension has abilities that crashes my coop partner's game
meaningful and slower...
good joke and lie

game rewards only one-shot builds and fast clearing - not what was promised
no guess it's stick to just community of poe 1 (zoomers) and all core target group who liked the core gameplay leaved game
Last edited by saashaa#5518 on Dec 22, 2025, 10:32:01 AM
"
Is this really how an RPG is supposed to evolve? To scale ice damage on a sorceress, we’re expected to take every minion node — without actually having any minions in the party. Perfectly logical.

I can even help with some future design ideas: maybe crossbow damage could scale from staff damage in the second weapon slot, bleeding from total mana, or minion amount from pierce projectiles. The possibilities are endless.

Plenty of creative mechanics like these could be added and showcased in such videos to keep the game logical, intuitive, and especially welcoming for new players.


Bro, why are you so mad ?
It's a Djinn skill, so it's a minion skill. You kinda rent the power of the Djinn so it makes sense. Plus, the tags also show you it's a minion skill.
It's PoE, tags are important.
Idk maybe you are mad for not having thought of it ? Anyway it's a cool and fun build to watch.

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