[PS5] Interlude Dialogue

Dialogue in the interludes seems pretty borked. I keep opening conversations with NPCs and being greeted with a blank text screen. If I exit:
- sometimes It'll do the dialogue the second time
- sometimes it will just move everything along as if I just heard whatever I was supposed to elsewhere.

Ex. just wrapped up the Ezomyte interlude. I came back to camp, started a dialogue with Renly. There was no text or Voice. I close and it told me the Quest was complete. No idea if Renly said anything relevant or fun. Nothing seems to be there to "hear again" like I sometimes see.

This has happened in both here and in Kriar village.

I am on a PS5 pro, if that helps at all.
Last bumped on Jan 5, 2026, 7:25:42 PM
I'm on PC and I'm having the exact same issue. I'm not sure if this was deliberate to keep the other Acts' storylines that are still in development under wraps.
Renly's dialogues show up as blank:
- Holten
- Recruiting the Ezomytes

Seems to just take the current dialogue box and blanks them out. Relogging doesn't change. Other dialogues from other NPCs work just fine.

The other Renly dialogue options show just fine (no issues):
- Thane and the Lady
- Blodletting
- The Warden
- Rebuilding

Other NPCs working just fine:
- The Hooded One
- Finn
- Una

Tested throughout

Bug Report ID: #1100593133


Torbik is also missing dialogue
- Introduction (missing dialogue)

Working Dialogue:
- Merchant Cart
- Treasured Rex
- Khari Crossing


Bug Report ID: #3134577991

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