Walking Calamity/Embodiment of Kaom causing render issues
|
I am running a "Walking Calamity Smith of Kitava" build, and the game simply cannot handle it.
I haven't been able to pinpoint whether a specific skill is the culprit or if the sheer "clusterfuck" the build creates is breaking the rendering. Occasionally, my screen fades to the spinning gears on a dark background while the game audio continues to play normally in the background. My specs are: CPU: AMD Ryzen 7 7735HS GPU: AMD Radeon RX7700S (I was running the latest drivers, then rolled back to an older version outside the range PoE2 identifies as having loading screen issues.) RAM: 16GB DDR5 4800MHz Troubleshooting I've attempted: In-game Settings: I’ve tried a myriad of configurations, from Ultra to Low, with no change. Upscaling: I toggled FSR on and off at various levels; it made no difference. Display Mode: I’ve switched between Fullscreen, Windowed, and Borderless with no luck. Renderers: I attempted to switch from DX12 to Vulkan, but I cannot get any character to load on Vulkan. I left the game on a loading screen for over 40 minutes, and it never reached the hideout. Additionally, I couldn't switch back to DX12 in-game without a total crash; I had to manually edit the config.ini file to fix it. AMD Adrenalin: I tested several options here, but the issue persists even with everything disabled. Context: I initially thought this might be related to party play, but it happens even when playing solo. This is my second character this season; my first was a Poisonburst Arrow Pathfinder. That character had no issues—aside from the standard FPS drops the game is currently suffering—but she didn't generate nearly as many on-screen explosions as this build does. Here is a picture of the "spinning gears" screen: Last bumped on Dec 29, 2025, 1:02:40 AM
|
|








