0.4 Bugs and Feedback
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Playing on a PS5, SSF
Kulemak fight: I was able to re-enter the fight after every death just passing through the fog and slowly chipping away it's health. A part from that this pinnacle boss needs a rework. It is really unclear what is happening on the screen and what is killing you. Skill Devour: when able to cull an enemy it should always aim for it and to devour random corpses. Corruption Quest T15+: I did a Nexus on a Waystone Lvl 15 and died to the boss. On the second attempt I killed it but neither the corrupted boss neither Doryani showed up. The quest was not completed although the corruption appears cleared in the map. The issue may be triggered by devouring the boss or because I got killed on the first attempt. Ignited ground: not as bad as 0.3 but it still triggers performance issues and visual clarity. Deadly maps: I did manage to move the wisps on top of the Deadly map but it is still not available. The bug may have been triggered by a wisp ( the one after killing the boss ) I found on a map that was not supposed to contain it. General 0.4 feedback - Druid is amazing, definitely the class I had the most fun playing. - Generally the character progression feels pretty good in SSF at least until Arbitrer. - Endgame needs a complete overhaul but we know it's coming with 0.5. Too much randomness ( ex Citadels ) and takes too long to travel around the map. - Bosses during the campaign are too easy, I loved them as hard as in 0.1 now there are very few of them that can feel remotely challenging. - Temple of the Vaal: I don't like the randomness to create a path to reach Atziri. Rooms interaction should be explained better in game. Last bumped on Jan 2, 2026, 7:16:14 AM
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