Pounce and Shockwave Totem interaction

Casting Pounce and carrying on the momentum of the skill by pressing and holding a movement key during the skill animation or before using the skill and for the entirety of the skill animation as well as afterwards (either WASD or LMB, depending on the selected input method) will lead to Shockwave Totem summoning two totems instead of one if a limit increasing support gem is socketed into the Shockwave Totem skill.

If the WASD input method is used the directional keys can be alternated to preserve the effect, under the condition that the character model commences moving, while the input key is switched.

This behavior persist for a limitless amount of time and number of Shockwave Totem casts, until the movement key is released, movement is blocked by the environment or a shift out of wolf form is performed. Even when casting other wolf shapeshifting skills (tested with Lunar Assault) between casting Pounce and Shockwave Totem the skill will still exhibit this behavior as long as uninterrupted movement commences through all subsequent skill usages after casting Pounce.

This interaction was tested on a level 16 Druid with a level 4 Pounce skill, without any support gems, a level 4 Shockwave Totem skill with the Overabundance 1 support gem and a level 1 Lunar Assault gem without any support gems.

The tests were performed on the 10th of January 2026 on game version 0.4.0c on the Frankfurt (EU) server.
Last edited by BurningRider#5995 on Jan 10, 2026, 2:06:54 AM
Last bumped on Jan 10, 2026, 2:05:10 AM

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