Build of the Week: half man half bear earthshatter totems
|
Never made a guide before, please let me know what I can improve most. Thank you and hope you enjoy!
King in the Mists T3: https://www.youtube.com/watch?v=N6PWzAxy8L0 Mapping: https://www.youtube.com/watch?v=UGmAjmuvqnw POB: https://pobb.in/S1ZDS1SX2fq1 Pros: cheap (<5 div) Cons: can be clunky if you mess up rotation, visual clutter How it plays: enter area, wait about 15 seconds till rage and glory are full, press walking calamity, put down totems and spam ferocious roar, repeat. you will have to press walking calamity every 20 seconds or so. you must be in bear form for the last 4 seconds of walking calamity, explained below*. you also must be careful not to cast totem if you have only 3 endurance charges, you need at least one remaining in order to warcry, otherwise you'll have to cast a different bear skill to get back into bear form which adds more button pressing and clunkiness. How it works: walking calamity spends rage via rageforge support, primal hunger keystone gives us rage regen based on rage spent. when walking calamity ends, our rage (and therefore our glory to cast walking calamity again) fill up almost immediately. as we spend rage in bear form we're granted endurance charges. these are used to both cast our totems and bypass our warcry's cooldown. every time we spend endurance charges we gain health and other benefits. every time we warcry we gain health and damage, and of course explode our totems spikes. *you must be in bear form for the last 4 seconds of walking calamity, if you are not, you will not be raining down meteors, therefore will not be spending rage, and therefore will not have the rage regen required to cast walking calamity again immediately, and instead you'll have to run around hitting things, waiting for rage and glory to build up. you will mess this up sometimes, so i like to keep maul on my hotbar, and have rage support in it - it only takes a few swipes to get rage and glory full again. Uniques: we use amor mandragora talisman because we dont care about talisman damgage, and this gives us permanent 30% increased skill speed. skill speed is very strong for us because it gives us warcry speed, totem placement speed, and attack speed which our totems benefit from. sacred flame gives our totems more damage of course. I didnt like how slow the totems attack time was with 2 maces, but i think there could be something there. Other notes: make sure weapon is using "+ to level of all attack skills" as this applies to our totems as well as earthshatter. "+ to level of all melee skills" would not apply to totems and only to earthshatter. use forge hammer on bosses to break armour Last bumped on Jan 11, 2026, 1:41:03 AM
|
|








