Charged Wind Blast idea

I think Wind Blast is a very cool skill with plenty of potential. At the moment it has built in knockback and daze on hit. What if it was also a charged skill on top of what it is right now. Lets say perfect release of skill would naturally deal more damage over larger area to compensate charging time but also add certain "wind" mechanic. Should you release the skill perfectly you will knock back enemies in cone in front of you as in original but bigger and dealing more dmg but also pulling enemies from your sides. My logic here is if you move so much air you create low and high pressure areas in front of you. High pressure moves enemies away and low pressure just in front of character pulls enemies in.

This way it could be a little more fleshed out wind skill and more usefull skill in terms of combo play. Gathering nearby enemies together for a vaulting impact, whirling assault or even staggering palm with melee splash. Or For one button enthusiasts maxing the skill out and going maybe bleed as the base perfect release damage would be substantial enough to justify bleed or/and poison.

Last bumped on Jan 11, 2026, 5:35:19 AM

Report Forum Post

Report Account:

Report Type

Additional Info