My suggestion to improve temple in future core adoption

Things I like:
* Long and progressive building process, it could take a long time to build a perfect temple and feel the impact every step, like building up a character in SSF, but less pain (bad character = bad experience all the time, but bad temple is just nothing).

Things I don't like:
* Holton and other exploits that accelerate the process too much.
* Spamming map just for charges (it is not fun and forces people to build light radius/teleporting builds)
* Too much profit in the end state, it is fun for one league, but we all know it could not be like this every league.

So my ideas are:
* (Further) Nerf low level temple. Campaign level temples should drop good leveling gears, leveling materials, but nothing valuable for end game trades. Map level temples scales their efficiency with tiers.
* Abolish the charge gain by spamming maps. Lets face it, adding a few mobs in map that when you kill you get something outside of map, is meaningless for both mapping experience and temple experience. You can connect the charge gain with mapping in another way, say "sacrifice waystones for charges", which still requires resource acquired from mapping, but less boring way.
* Maybe force people to do Atziri, but not every time -- say Atziri has a debuff that causes the affixes from all rooms to have 10% less effect after each closure of temple, stacking all the way to 100%; and this debuff is cleansed by killing her. Once people have to do Atziri, the snaking temple would be not so crazy as space utilization would be impacted.
* Whatever you do in the end, do NOT make it mediocre. If everyone knows the process leads to nothing, no one will do it, and it is just another delve. It should give top tier award in the end, even though the end could be far.

Thanks for reading
Last bumped on Jan 11, 2026, 5:31:47 PM
* Long and progressive building process, it could take a long time to build a perfect temple and feel the impact every step, like building up a character in SSF, but less pain (bad character = bad experience all the time, but bad temple is just nothing).


Spending possible days at the temple to make a bad temple seems BAD to me.
-1

Looks like a good way to make a mechanic miserable as possible.
Mash the clean

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