Map Layouts - need a change
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I Think the biggest reason the endgame progression in POE 2 isnt liked as much as POE 1, is the layouts.
in POE if you like Dune, or Crimson Temple, or Beach, you can run them non stop, you have that choice, it makes your farming effective and juicing enjoyable as you know the layout wont cuck the juicing option you have chosen. at current you get very few maps you like the layout of. and some layouts like Augury reduce the size of your Abyssal for instance, or make your Breachs a nightmare to run due to windy corridors and hallways with dead space. POE 2 needs the option to run the map type you want to run, in the way you want to run it. Tablets can stay, waystone levels can stay. but allow us to choose the layout of the map we wish to run. its one of the biggest reasons the Endgame falls off in POE 2, and people find ways to bug amounts of currency. you cant run the layouts you want, how you want, and the drops in said layouts is worse than doing abusive sometimes boring Monotonous strats like Temple Holten etc.... POE 1 had a great system with a great endgame that keeps people playing for months. poe 2 usually dries up in a 1 month or so after launch. Inflation kicks up the less people that are playing as the items/currency dont move around as much. TLDR; POE 2 needs to take a leaflet out of POe1 in regards to a mapping system. Last bumped on Jan 11, 2026, 10:16:08 PM
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