Dodge Roll movement has been "janky" ever since Sprint was added to the game.

This is the second patch that I have complained about this, but ever since sprint was added to the game, dodge roll has had something happen with it that DID NOT happen with earlier iterations.

So, what I am specifically talking about, is if I am using WASD controls and dodge roll, I can begin my initial dodge roll in the direction of where my WASD directions want it to go, but upon IMMEDIATELY LEAVING DODGE ROLL, my character will SPRINT to the place where I dodge rolled from.

To understand the frustration here, imagine I am dodge rolling AWAY from a boss mechanic - I am trying to avoid taking damage. Then as soon as I dodge, I run RIGHT BACK INTO THE MESS I TRIED TO DODGE.

Its NOT FUN. It makes dodge roll a liability, which is a problem when you got unavoidable "red flash" mechanics.


I haven't been able to confirm, but I THINK the issue is somewhere along the dodge roll, it loses WASD functionality and goes to mouse click.


Case in point - what if I am dodge rolling away using WASD, and want to fire an attack on my mouse button as soon as I leave dodge roll? This worked JUST FINE prior to sprint being added.

However, once sprint was added, I believe what is happening is I am dodge rolling, trying to attack out of the dodge roll, but instead because my mouse cursor is on the boss (even though my initial dodge roll and WASD controls are leading me AWAY from the boss), when I click to attack at the end of my dodge roll, it goes into click to move mode, and somehow begins a sprint animation to where the mouse cursor was out of the dodge roll.

That is my working theory - however I can't reproduce it all the time. But when it does happen, it seems it happens 3-5 times in a row before it stops happening, so when it does kick in, it happens in bunches.

VERY frustrating for a boss fight.

Please look into it. Thank you.
Last bumped on Jan 11, 2026, 10:53:13 PM

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