Keepers of the Flame discussion.
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Now that the league is ending, its honestly baffling to me how absolutely no one has pointed out the following facts:
Graphics: Around 85% of ALL graphical assets in the Keepers league were just lazily ripped straight from Path of Exile 2's Breach system. I know creating assets takes time and the POE2 ones were readily available since the POE2 team had already vaguely expanded upon the Breach concept, but i really believe they couldve done better than just a few hive hallways. New Skill gems: 70% of the "Skill gems" are ripped straight from Path of Exile 2 (Again) and they honestly just don't feel like they have a place in POE1 with how slow/clunky they feel to use. Foulborn uniques: The foulborn uniques are great, but with a game that has like what, 3000 uniques? Only having ~150 Foulborn uniques where only around 20-30 are "Usable" in the eyes of most players is frankly just sad, and i wish there had been more work & effort put into them. Graft skills: Grafts were an honestly interesting and exciting way to build around things, however "crafting" them just honestly is not possible in any shape way or form, and the skills provided by the grafts range from "uhh..cool i guess?" to "Holy crap this is broken!" to "Oh. right, i have that, kinda forgot about it." There should have been a bit more thought put into crafting & using these new graft slots and i hope the new "mini ascendancies" keep grafts as a core mechanic for one of them and expand on it. Lore: Now lets get to the nerd stuff, the story given to us in the Keepers league. Why does the story just "end" right after you meet the dreamer? I cannot in good conscience believe that the developers thought ending it there was "fine" in any way shape or form. Bosses: Honestly, fighting Tul and Esh was a nice refresher. It's a double-boss fight done RIGHT and i was excited to fight them for the first time...and the 384th time. You don't fight both until the very end and their mechanics are well telegraphed and are satisfying to evade. However the downside to the boss is that they barely do any damage and you never really feel like you are in any danger except for tuls "Rain of projectiles" attack that i lack the skill-name off to list. The missing link: If in the story, Esh & Tul appearing is explained to us as just "Fragments/Images/Whatever" of the greater whole, since Xesht has already came to be, Where's Xoph as a boss? Where is Uul-netol? I assume the developers once again ran out of time and could not think of a boss for the last of the original Breach bosses. Conclusion: All in all, i PRAY that Keepers league is expanded upon in the future in terms of mechanics, lore and aesthetics, i absolutely loved the league besides its downsides and i hope it becomes a part of the core game. The mere thought of Scarabs/Atlas passives enhancing/altering the experience to fit the wants&needs of the players who would rather want "The old breach back" or advance on something new like the defend ailith & Fortress mechanic. Those are my thoughts about how Keepers league went in terms of Gameplay/Lore/personal opinion, How do the rest of you guys feel about how this league was handled as a greater whole? Last edited by Lael569#6570 on Jan 20, 2026, 1:36:31 PM Last bumped on Jan 20, 2026, 2:09:56 PM
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