I wish Betrayal made sense...
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Just gained enough experience to enter one hideout. Within the same map I gained enough experience to enter one of the other hideouts and it then proceeded to take away experience from the one I just gained access to previously. WTF?! So now I can only have one hideout ready to run at a time? At this point I'd be willing to bet any amount of money that GGG doesn't even know how their mechanics work
Edit: So I just had another experience where my intervention hideout was ready to be run. I decided not to run it at the time. A few maps later I ended up getting my research hideout ready to run, but it didn't take away from my intervention. So this time around I was actually allowed to keep both hideouts ready to run. Like WTF is wrong with this shit.... makes no sense at all Edit to the edit: Wait a damn minute... so within the same map where I set up the research hideout in order to be run I did a fortress encounter. After doing that I notice that the research hideout has now lost some progress so it can't be run, yet the intervention hideout is still ready? WTF!!!!! I've never seen any interaction where it says you lose progress towards a hideout. So where is this coming from? Last edited by Durf#2997 on Jan 23, 2026, 3:03:17 PM Last bumped on Jan 23, 2026, 3:16:42 PM
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Hey GGG.. any suggestions on how to avoid the broken parts of this game? I can't seem to keep from running into all these bugs. Or is all of this working as intended and it's just supposed to randomly do things whenever it wants to? This content is only a few years old though so I guess it needs more time? hmmmmmmmm.. Quick.. let's make a bunch more content to forget about the old stuff that still doesn't work even though we want the players to have agency over how they play the game
Last edited by Durf#2997 on Jan 23, 2026, 2:57:34 PM
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Intelligence amount related to a member might change together with the state of that member. Dunno if pun is intended...
Last edited by KRIGSSVIN#1899 on Jan 23, 2026, 3:32:22 PM
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