My (hopefully) concice feedback on Keepers of the Flame

The Good

-The quality of life changes are great
-Standard breaches were fun
-The aesthetic is good, much more distinct than old breach
-I like the breach hand items, they are fun without being game breaking or build defining

The Mixed

-Fortress breaches were fun, but the walls can piss right off
-The tree is fun, but the yellow items it produces are maybe too strong
-Foulborn uniques are fun, but some of them are objectively game breaking

The Bad

-The encounter design of They That Were Esh and Tul once again strongly highlights the extreme endgame inequity of defenses, particularly regarding evasion
-The league overall felt really half-baked
-The textures and particle effects introduced with the updated breach models (and last league with the effects for the Zana pinnacle fights) brought over the issue older systems have with PoE2 where a boss encounter will not render its abilities until the second time you enter the zone

The Ugly

-Walls. Kindly don't.
-Hivebrain being a scarab instead of a keystone felt really really bad
-I miss Xoph and Uul Netol
-I miss old breachstones, they were fun.
-Defense breach encounters really don't need to exist.
-Walls. PLEASE don't.

My top greatest hope for next and/or future leagues: Keep the quality of life coming, no matter how hard it makes Chris rotate in his retirement sofa. Specific suggestions:

-Get rid of scrolls
-Control + right click complete card stack to place its reward in the nearest available inventory space
-Specialty stash spaces for tattoos, omens, runegrafts, atlas scouting reports, incursion temple maps, incubators
-Loot pickup procedure continues to run briefly even after new input received to reduce strain from accidentally moving after clicking loot
-Loot displays where it is instead of wherever its tag scatters to from the original game engine's render immediately loot tags from pre-filter days
Last edited by Bigwilleh#1842 on Jan 23, 2026, 1:15:39 PM
Last bumped on Jan 23, 2026, 1:12:34 PM

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