Rework - Petrification Statue - T16.5 / 17 - Map mod
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Dear GGG,
I really enjoy the creativity you put into each game element and so do I enjoy running t16.5 and t17 maps, even when get get really rippy. Many people complain about Volatile Cores or those slow orbs sending players into the void I guess. Not much fun, but ok for me since even in highly juiced maps with lots of effects overlapping, they can be mostly spoted very well and avoided with good gameplay. The one mod I have a problem with is " I like the idea and in maps with low monster and effect density it's fine but as soon as multiple effects are overlapping on screen, this transforms from a skill based mod into a pure "get lucky and not get hit or die" - mod. Make it more visible so that it becomes skillbased again or just scrap it. Looking forward. Last bumped on Jan 27, 2026, 2:49:29 PM
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What you describe is true of all mods. Stacking them cause dire situations. That's the point. No single mod of any kind is particularly difficult in isolation.
The only thing I can get behind is more visibility behind petrification statues. Complaining that petrification statues, combined with other choices, becoming more deadly? Nah. Welcome to the game. Starting anew....with PoE 2
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Petrification statues should make some sound when they appear. When things get hectic it's often difficult to notice them at all, and unless your character is immune to action speed changes it doesn't end well.
Mods like Drowning Orbs at least have good visual indicators that you are about to get whooped. Maybe something similar could be done for the statues? The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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bump
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