Please make all skills useful

I have been trying out all skills. I hope Grinding Gear Games can work on the usefulness of all skills.

For some skills it can only be used in specific situations and under specific conditions. That becomes a problem for build variety and choice. This limits options of what you can use as your different active skill combinations.

Certain skills I thought would be useful ended up being completely pointless to invest in as they were not useful in actual combat. It would have been better off if I did not waste the skill gem on it. Other skills I cannot even use due to the specific requirements not being met.

For example, a skill I thought would be useful in a boss battle needed specific requirements that made me unable to actually use it. For this example, let us use Profane Ritual. You cannot use this skill unless you have a corpse. You can gain a power charge too, but there are not that many Occult skills that the power charge can be used with. This made it useless since there was no corpse to use it on. This made me have to choose another skill to take as an active skill. This would have been okay if there was a lot of choices but there are not that many other alternatives to choose from that would actually be useful.

Some skills do not add to the gameplay or combat and there is not enough variety of skills for there to be skills that are just there for specific usage. This is why many people use the same skills and builds. There are not that many that work in all situations. Some skills just offer very little for the investment.
Last edited by madnhate#4313 on Feb 3, 2026, 12:37:34 AM
Last bumped on Feb 2, 2026, 11:13:23 PM
It's impossible from your post to assess whether this is a skill definition problem, or a player ability problem.
0.4 SSF: Gemling Minions: https://poe.ninja/poe2/profile/DistributedAutomaton-5739/character/CrystalController

0.3 SSF: Evasion-only melee challenge character: https://poe.ninja/poe2/pob/119e9

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