Subject: Map Mods Can Create "Unplayable" Combos for Certain Builds
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The Feeling of Wasted Time
Hey GGG, First, thanks for an amazing game. I love PoE’s depth and build diversity. That said, I wanted to share a recent experience that felt particularly bad and see if there’s any room for adjustment, not just on difficulty, but on respecting player investment. map modifiers with: Monsters have 79% chance to block attack damage 63% reduced cooldown recovery rate 53% less character defenses -15% maximum elemental resistances Reduced aura effect For a CoC build, "79% block chance" and "63% reduced cooldown recovery" are a death sentence. Blocking prevents the hit—and thus the critical strike—from occurring at all, stopping my triggers before they start. The cooldown recovery penalty then ensures that even if I do trigger, it happens at a glacial pace. These two mods together don't lower my DPS; they surgically remove the core gameplay loop my entire build is designed around. I cease to be a CoC character and become someone spinning in circles, hoping for a lucky, ineffective hit. The Insulting Defense Strip: So, I'm doing no damage. The monsters, however, are hitting just fine. The "53% less defenses," "-15% max res," and "reduced aura effect" then systematically dismantle every defensive layer I've invested in. My carefully crafted survivability—the gear, the passive points, the aura setup—is rendered paper-thin. The game is telling me: "Not only will you not kill anything, but you also can't survive." The "Waste of Time" Feeling This is the core of the frustration. It's not about losing; it's about the complete lack of agency and the disrespect for the time and passion I've invested. My Preparation is Wasted: The hours spent crafting gear, balancing stats, and fine-tuning cooldown breakpoints are made meaningless by two lines of map mod text. A Suggestion for Relief I'm not asking for the game to be easy. I love hard content. I'm asking for the difficulty to come from monster behavior, dangerous synergies, and execution—not from mods that fundamentally delete a build's way of playing the game. Could we consider: Preventing certain extreme mod combinations from rolling together (e.g., high block chance + heavy cooldown recovery reduction)? Reworking "binary" mods to be punishing but not absolute? For example, "Monsters have a high chance to block, and blocked hits drastically reduce trigger effectiveness" would still be brutally hard for CoC but not an automatic "skip." Adding an optional UI warning when a map rolls multiple mods known to completely disable common archetypes? What do you all think? Have you run into similar combos that didn't just challenge your build, but made it—and the time you put into it—feel completely invalidated? Cheers, A slightly salty but still dedicated Exile Last bumped on Jan 26, 2026, 6:26:58 PM
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Daily reminder that the block chance reduction gem exists. For basically anything but one tap slam / dot proliferation builds, it entirely defeats the monsters block modifier.
Obtain one by vendoring any puncture gem with any 20% quality dexterity shield. |
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" Hi, there are many different things to consider: First, I am pretty sure that CoC will be triggered regardless if the hit had been blocked or not. But if I am wrong, you still have the "Attack Mastery" that says "Monsters cannot block your attacks" and you have a gem, as alredy had been said, which reduce block chance. Second, it would be almost impossible to prevent which would be "Unplayable" combos for every possible build in the game. This should be the "player problem" to notice them (if plausible). In the end of the day, is that why you either play a build that can do basicaly every mod (like some trickster ones can do) or you will avoid those with mods that you can't do. For that, "poe.re" helps you a lot in filtering them. So, yes, some mods are insane and they combined can be a pain in the a$$. Some of the t17 mods can be a build killer, like "that one the affeck the number of mines thrown", "block chance", "cooldown recovery"... in that cases you have to decide either to change the build or avoid those mods. But other hard mods can be solved by improving your build. For example -max resist and - defenses can be minimized by extra life/ES pool and a greater dps. Exiles, pffff! Last edited by TrunksD2#2172 on Jan 26, 2026, 6:36:02 PM
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