Maps randomizing whilst you play through them (campaign) isn't fun and feels silly

Example: Cemetery of the Eternals

You enter, explore, find a tomb and enter it - clear it and leave and...

The map has randomized!? Minimap lost!!?? How does this make ANY sense exactly???

This obviously repeats for the 2nd tomb and in EVERY map - it doesn't make sense to me?

For the campaign I think map layout should be locked on entry - having to reexplore a map isn't fun and undermines the world building lore/story etc.

"Here is a world full of ancient untouched areas"

"Which randomly reorders itself for NO LOGICAL OR EXPLAINABLE REASON every 5 mins"

I don't remember this happening in PoE - it shouldn't happen here- stop it please.
Last edited by ohnpeat#0565 on Jan 27, 2026, 7:17:03 AM
Last bumped on Jan 29, 2026, 5:16:46 AM
Because you exit the instance. And instances reset when empty for 8-15 minutes.
Both tombs are not sub areas that just have a door transition (like the treasure rooms in Act 2 Keth)

Generally if you see a loading screen it means new instance and if you dilly-dally for too long inactive instances reset.

It also happens in PoE 1, but since gameplay is faster you zoom through without actually hitting the reset timer
Last edited by Soritas#0891 on Jan 27, 2026, 7:30:38 AM
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Soritas#0891 wrote:
Because you exit the instance. And instances reset when empty for 8-15 minutes.
Both tombs are not sub areas that just have a door transition (like the treasure rooms in Act 2 Keth)

Generally if you see a loading screen it means new instance and if you dilly-dally for too long inactive instances reset.

It also happens in PoE 1, but since gameplay is faster you zoom through without actually hitting the reset timer


Some people are just slow, I have NEVER had the graveyard reset because I was in one of the tombs.
Double edged sword of pseudo-randomized zone generation.

It keeps the zones feeling fresh on every playthrough, but the 15 minute reset timer means that when you revisit a zone throughout a story in a campaign it will have changed from the first time you entered.

Personally I view this as a feature, rather than an annoyance, and to get around issues like the one you've highlighted - clear tomb, exit, cemetery is completely un-discovered - I make sure to get all the necessary waypoints before committing to quests.

I do the same thing in act 3 after the jungle - I get the bog waypoint, then the chimeral waypoint, and then I choose which quest to go on first.

I'll admit it does seem kind of clunky from a conceptual standpoint but in-game it's never really felt like a big deal.
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Soritas#0891 wrote:
Because you exit the instance. And instances reset when empty for 8-15 minutes.


I know WHY it happens - but there's no REASON for it

If the 'seed' for the level is preset in your campaign, they can regenerate the same map every time in the same layout

It wasn't an issue in PoE because I'm pretty sure they did exactly this
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Valsacar#0268 wrote:
Some people are just slow, I have NEVER had the graveyard reset because I was in one of the tombs.


or perhaps they logged-out to do other things?

The point remains - I think the 'world' should be a preset thing for the campaign - it's immersion breaking and annoying for the world to 'change' because you logged-out for a while - or even went for a poo tbh...

I cannot think of a single reason why the world SHOULD change in the campaign - can you?
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karsey#2995 wrote:
It keeps the zones feeling fresh on every playthrough, but the 15 minute reset timer means that when you revisit a zone throughout a story in a campaign it will have changed from the first time you entered.


Oh I DEFINATELY want different runs to change - it's just "a single campaign" should not have ever-changing layouts because it's annoying, time-wasting, illogical for the story and so on...

Technically it's 100% doable - you just lock the 'seed' of the map to the campaign

Also - the timeout in PoE2 is brutally short - it's not 15mins, I've had areas reset in 1/2mins - if the server hiccups it's instant on logging back etc. so it's worse here because they've chosen to MAKE it worse

and I don't think that's a good choice...
I'm sorry I can't say I've run into this problem. Generally I complete a map and don't need to go back to it.

If you watch streamers play you'll probably notice they skip past a lot of white mobs. I didn't use to play that way, but it does seem like the game intends for you to ignore white mobs if you can. My suggestion would be to play thru the maps faster and time your breaks to waypoints.
Last edited by darrenrob82#3531 on Jan 29, 2026, 5:14:31 AM
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ohnpeat#0565 wrote:
Also - the timeout in PoE2 is brutally short - it's not 15mins, I've had areas reset in 1/2mins - if the server hiccups it's instant on logging back etc. so it's worse here because they've chosen to MAKE it worse

and I don't think that's a good choice...


I hear you, but honestly I think most people just try to burn thru the campaign as quickly as possible.

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