Could we get homogenizing back, please?
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Homogenizing was good. Yes, yes sc traders gonna say it is strong, but give it chance to work (like catalyzing) and it will be fine, IMHO. I don't want to farm 3 days breach and Xesth III (who cares about the boss, actually!?) to get catalysts and then to fail crafting some amulet over and over and over... I don't want to keep 30 tabs of sleek jacket, so maybe on one of them I get T1, T1, T1 then the essence misses, then do over and over and over and over.. This is not a great feeling anymore. We've been doing this enough times already, no?
HC SSF. What else? Ruthless when? Last bumped on Jan 29, 2026, 12:49:19 PM
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Let me add by making merchant tabs now , normal tabs are pointless. I dont see the point of holding items in my tabs during the season.
Its sell and buy thats it. holding items , quad tabs all this now gone. |
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GGG wants "crafting" to be a big slot machine and currency sink. Homogenizing omens took away from the gambling by making outcomes a little too deterministic.
And this is why I'll never engage in "crafting". PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" " I play HC SSF. I have to craft. You never get anything good on the ground. Maybe with 1 or 2 T1 and that's it. I figured you need about 30-35 tabs of some item to maybe convert it to 1 GG item on average. xD Not bad, but homogenizing can save a ton of time doing the same thing and expecting different results. Yes, yes... I do have respect for the grind and don't need the top gear and bis, but at least something viable, without having to farm for 2 months and maybe craft, maybe not... HC SSF. What else? Ruthless when?
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I distinctly remember Mark using the term "illegal" regarding these kind of orbs when they were discussed in a Q&A during the 0.4 league announcement.
To me that says that this level of determinism is directly against their entire ethos of itemization in this game, and I wouldn't expect anything like it to return, ever. For the vast majority of players (the kind who aren't going to be doing things like spamming 15k chaos orbs on a fractured base) they will be gambling on their gear with yolo-slams maybe using an omen here and there. That's just how the itemization is being designed. It's frustrating because it results in mostly shit items but it also means that good items are special. The balance here is what level of outcome in gear affixes should be required to do the content - because in a sense, content is indirectly gated behind RNG when it requires a certain level of power from gear, and the only way to get that power from your gear is to gamble for it. This is the part that can feel absolutely terrible when you've got some bad RNG, or don't understand itemization and all you see is that a decent piece of gear is 100 div to trade for, so I think that's where the primary driver of "balance" in the game lies and where the requests for determinism come from. Players are always going to want deterministic outcomes the same way that someone sitting at a slot machine is always going to suggest that every 100th pull should result in a win - giving them want they want isn't necessarily the best way to design the slot machine. It sucks when it takes you 1000 pulls, especially when you see someone else get it in 2 - but that is just the nature of the game. You could also be the person who gets it in 2. So even if homogenizing orbs came back and were just super rare, they're still an an item that undermines the ethos of the itemization and as much as I liked having my perfect all-T1 item in ssf, I can understand why they don't really belong in the game. |
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Game is designed to be RNG and you will like it.
Tech guy
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I didn't think Homogenizing hurt anything, but I'm not a game developer.
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" Unironically, this is kind of true. It's designed around human psychology and how we react to intermittent positive reinforcement. As much as we say we want deterministic outcomes, the reward mechanism wiring in our brains is designed to suggest otherwise. Depressing or exciting fact I suppose, depending on your perspective of things lol. |
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