QoL Feedback: Eliminating Flow Disruptions & Improving Altar/Boss/Harvest Clarity
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Hi GGG,
First off, thanks for the incredible work on the game. After countless hours, I have some focused feedback on specific points in the endgame loop that consistently break immersion, create visual clutter, and add unnecessary friction. My goal with these suggestions is to help polish the flow of gameplay to match the high quality of the content you create. As a quality-of-life improvement for the existing microtransaction: 1. "Exile's Pilfering Ring" The Problem: For players who purchase this cosmetic, the tracking is tied to a single character at a time. Moving the MTX between characters resets the count, making it impractical for tracking progress across an account. The Suggestion: Implement account-wide tracking for this cosmetic, allowing the count to persist and accumulate regardless of which character is wearing it. 2. Eldritch Altar Interface & Readability The Problem: The current text-based list of rewards and penalties forces players to come to a complete stop to read and parse their choices. This completely breaks the flow and momentum of mapping and can be deadly in dangerous layouts. The Suggestion: Implement a system of universal, at-a-glance icons/symbols for major rewards and penalties. Rewards: Use currency icons (Chaos, Divine, Exalted Orbs), a card icon for Divination Cards, a map icon for map currency, etc. Penalties: Use warning symbols (a skull for player debuffs, a shield for monster buffs, elemental symbols for resistance penalties, etc.). This allows experienced players to assess their choice instantly without stopping, while keeping the detailed text tooltip for those who need it. 3. Boss Arena Loot Dropping Mid-Fight The Problem: Loot dropping immediately during boss fights creates two major issues: Visual Obscuration: Items and currency on the ground obscure critical boss mechanics, ground degens, and attack animations. Clunky Gameplay: It forces players to dodge loot icons instead of attacks and can lead to misclicks. The Suggestion: Adopt the cleaner system used in encounters like The Shaper or Uber Atziri. Hold all loot until the encounter is successfully completed, then drop it in a consolidated pile. This provides a satisfying victory moment and keeps the arena clean for the fight. 4. Harvest Plot Visual Clutter The Problem: Popping a Harvest plot causes monsters and a massive wave of items to spawn simultaneously. This creates an instant visual mess where it's impossible to see monster skills or dangerous ground effects. The Suggestion: Change the mechanic so that all monsters in the plot must be killed first. Only after the last monster dies should all the Harvest crafting currency and items "explode" out in one satisfying burst. This dramatically improves combat visibility and feels more rewarding. Summary: The Common Thread All these points are about respecting player momentum and sensory clarity. They aim to remove unnecessary stops, clicks, and visual noise during the most intense and engaging parts of the game. Implementing these changes would make the endgame feel significantly smoother, more professional, and allow us to fully focus on the excellent combat and mechanics. Thanks for your time and consideration. Last bumped on Jan 27, 2026, 2:40:40 PM
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