so no changes to meme 'Spirit' Ancestral Commander nodes?

i know it is far too late and the issue in question is irrelevant but..

it is kinda weird that Ancestral Commander, in general fully packed with extremely potent and versatile nodes has that 'spirit' branch

branch where each node is more niche and even more conditional than the previous one

'gain something barely significant if you took savage hit from a UNIQUE enemy'

with a 20 second base cooldown.

like what is the point of a node that is a dead-weight for 95% map, node that last barely a moment longer than a warcry, node that can barely be scaled on a ascendancy that could EASILY make use of 6 points because they are all that good

except the spirit gimmick

i wonder, actually wonder, am i missing something here? some kind of a trick that makes them 100% reliable and where the cooldown can be reduced to ~zero?

is that strictly leveling node? to make campaign bosses easier? because it sure as hell wont help with ubers
Last bumped on Jan 27, 2026, 7:08:51 PM
I would assume that they spent all of their allotted time with ac nerfing the good nodes. Not that it wasn't justified. They prolly spent 10 minutes each ascendancy messing with it since its not core content.

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