​[Suggestion] Make Act Bosses Great Again

Currently, Act Bosses (especially Acts 1-3) feel like they’ve been sanded down too much since Patch 0.1.0. Act bosses die way too fast to be memorable encounters.

I would like to propose a 50% increase in Total Health for all Act-ending bosses to help off-set the current power creep. With this change, GGG could also buff boss drops to compensate for the increased health.
Last edited by CharlesJT#7681 on Feb 2, 2026, 7:41:58 AM
Last bumped on Feb 2, 2026, 7:42:45 AM
this may hurt non meta build a lot.

i played 3 character this league, one was meta (one shot the boss), and two non meta one that range from 30 sec to 2mins fight.

i think current Hp is good enough for non meta build because i still need to dodge and react. it is only the meta build killing it.

if you buff boss hp too much, it may just killed non meta build for campaign
I agree this 0.4 the bosses were a joke because people learned that pushing gems level +3 levels ahead of the area level can melt the boss in secs.

So simply not change the bosses hp but instead nerf this + level gems meta !
"
Currently, Act Bosses (especially Acts 1-3) feel like they’ve been sanded down too much since Patch 0.1.0. Act bosses die way too fast to be memorable encounters.

I would like to propose a 50% increase in Total Health for all Act-ending bosses, with a smaller 25% increase for optional side-bosses to help off-set the current power creep.


they already did that in cruel
its was total failure

just make boss loot better overall so people could farm them for crafting materials and gear upgrades
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SaKRaaN#0012 wrote:
I agree this 0.4 the bosses were a joke


Agreed, bosses are currently a joke and was one of the main selling points of the game.
the sweats think they're too easy
the noobs think they're too hard

which means they are fine lol

[Suggestion] Don’t play meta skills.

There are plenty of other skills that will make you struggle against bosses.

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