[Suggestion] Make Act Bosses Great Again
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Currently, Act Bosses (especially Acts 1-3) feel like they’ve been sanded down too much since Patch 0.1.0. Act bosses die way too fast to be memorable encounters.
I would like to propose a 50% increase in Total Health for all Act-ending bosses to help off-set the current power creep. With this change, GGG could also buff boss drops to compensate for the increased health. Last edited by CharlesJT#7681 on Feb 2, 2026, 7:41:58 AM Last bumped on Feb 2, 2026, 7:42:45 AM
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this may hurt non meta build a lot.
i played 3 character this league, one was meta (one shot the boss), and two non meta one that range from 30 sec to 2mins fight. i think current Hp is good enough for non meta build because i still need to dodge and react. it is only the meta build killing it. if you buff boss hp too much, it may just killed non meta build for campaign | |
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I agree this 0.4 the bosses were a joke because people learned that pushing gems level +3 levels ahead of the area level can melt the boss in secs.
So simply not change the bosses hp but instead nerf this + level gems meta ! |
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" they already did that in cruel its was total failure just make boss loot better overall so people could farm them for crafting materials and gear upgrades |
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" Agreed, bosses are currently a joke and was one of the main selling points of the game. |
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the sweats think they're too easy
the noobs think they're too hard which means they are fine lol |
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[Suggestion] Don’t play meta skills. There are plenty of other skills that will make you struggle against bosses. |
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