About that teleportation modifier...

Now that everyone (I hope) could try a build featuring a Headhunter belt while its cost is basically nothing (fantastic league btw! I mean unironically, maybe the best one so far), I think there's one thing we can all agree on.

Why this modifier that teleports you into places against your will even exists? I get it's good for the monsters, but I really don't want it to be transferred to myself when I kill them.
It does not add complexity, it does not make my game harder, I blow up entire screens with 1 button, it's not the point!
I just hate this modifier so much. It's pointless, it's just annoying af
Please devs, make it stop. If I wanted to play flicker strike, I'd go back to PoE1 (not that it's bad or smth, I just want it to be a choice).

Really, when you see a worthy drop and just try to run to it, but oops, we're in another place, blow it up, where was it, ah that way.. woosh! there were other mobs off-screen in the opposite direction! and it happens all the time. Makes me wanna scream at some point. Srsly, USELESS CRAP MODIFIER OMG. Just leave it to the mobs, players don't need it. Period.
Last bumped on Feb 3, 2026, 2:27:22 PM
Tbh my build absolutely loves that mod and it's the most useful of almost all HH mods :)
Its bad design for monsters as well, yesterday i was doing a temple, encountered a rare BlackJaw wannabe with that mod, he goes for his double slam attack, i go behind his back to avoid it, he teleports in the middle of the attack animation right in front of my face and kills me, didn't have time to react

Why does this mod allows monsters to teleport while they are attacking? And teleport right in front of you
Last edited by avatarlc#6229 on Feb 3, 2026, 2:13:01 PM
"
galloper#2354 wrote:
Now that everyone (I hope) could try a build featuring a Headhunter belt while its cost is basically nothing (fantastic league btw! I mean unironically, maybe the best one so far), I think there's one thing we can all agree on.

Why this modifier that teleports you into places against your will even exists? I get it's good for the monsters, but I really don't want it to be transferred to myself when I kill them.
It does not add complexity, it does not make my game harder, I blow up entire screens with 1 button, it's not the point!
I just hate this modifier so much. It's pointless, it's just annoying af
Please devs, make it stop. If I wanted to play flicker strike, I'd go back to PoE1 (not that it's bad or smth, I just want it to be a choice).

Really, when you see a worthy drop and just try to run to it, but oops, we're in another place, blow it up, where was it, ah that way.. woosh! there were other mobs off-screen in the opposite direction! and it happens all the time. Makes me wanna scream at some point. Srsly, USELESS CRAP MODIFIER OMG. Just leave it to the mobs, players don't need it. Period.


My couple friends that play this and I never had a headhunter but I can imagine the frustration this mod would cause. It really should be removed from the players abilities and for the enemies, it really needs to be less often. When the elites have this mod with the death no regen aura plus speed you just cant survive unless you one shot them. There is a absolute ton of balance that needs to happen in this game and it really seems like they are refusing to do it. Like, why is life just so hard to get for melee characters? I mainly play melee and its rough. Why cant they add some flat HP to melee damage nodes? And then some %HP on the bigger nodes that are obviously melee only. This way you dont have Deadeyes running around with extra HP unless they want to nerf their damage a ton.

Also, melee needs a ton of love ASAP. They really need to get swords, axes, flails, and daggers into the game.

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