Lag / Freezes - Critical Performance Issue
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Dear GGG Support Team,
I'm reporting a critical performance issue that severely impacts playability. While this may already be known, its persistence and severity warrant detailed documentation. Issue Description: The game experiences repetitive freeze/lag cycles that create a rubber-banding effect: - Game freezes for ~10 seconds and sometimes more - Upon unfreezing, all actions execute extremely fast (catch-up) - Makes the game partially to completely unplayable Attempted Fixes (None Successful): - Clearing shader cache - Increasing GPU shader memory allocation - Switching between Vulkan and DirectX versions - Various other community-suggested solutions Key Observations: Network Independence: - Issue persists across different networks - Friend in different German region experiences identical symptoms - Both describe it as "unplayable" Temporary Workarounds: - Creating new instances (Ctrl+Click waypoint → "New Instance") sometimes helps - Fix is inconsistent and not reliable Time-Based Pattern: - Freezes occur significantly more frequently during peak hours (19:00-22:00 CET) - Suggests potential server-side capacity issues - Issue wasn't existent when the game was initially launched. Freezes started in 2025. Additional Context: - Similar (though less severe) symptoms occurred in PoE1, suggesting possible shared underlying architecture issues. Request: Could the team investigate potential server-side bottlenecks during EU peak hours? The time-based correlation strongly suggests this isn't purely client-side. Thank you for your attention to this matter. Last bumped on Feb 2, 2026, 3:38:43 PM
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