Attack in between Spell Repeats ?
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Thinking in particular of doing an Attack in between two Flame Dash of Return Repeats, but I'm curious about how it works in general.
(Unleash Support might also be relevant to the discussion ?) (Also, I've just noticed that there's no triggers to process any kind of Attack... is this a bit like damage conversion is one-way only, to avoid spell => attack => spell infinite loops ?) See also : Spell/attack hybrid builds? Animation cancelling with Spell Repeats + Multistrike Multistrike repeats can be cancelled, but not Spell Echo repeats. Last bumped on Feb 15, 2026, 9:37:01 AM
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Appreciate the added links, though haven't read through them.
Can you explain how it works exactly? I would of though it was not possible to do an action in-between the repeats, without cancelling the chain? " Possibly. I don't know the exact reason, but I think it's intentional in their design, that spells have trigger mechanics and attacks can proc the triggers, but don't get triggered themselves. I think it could work like that if they wanted it too, but they have designed it differently. I'm playing a Polyeist with disabled spells currently. Certainly would be useful to be able to proc some non spell skills. I think it works well they way they have it currently though. Last edited by Belegur85#5784 on Feb 14, 2026, 1:53:42 AM
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I'm asking about whether something like this even can work
(hence also links to animation cancelling threads). I think i saw someone talking about using Chain Hook of Trarthus with FDoR... but it might have been in-between the casts, not between the repeats ? |
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https://www.poewiki.net/wiki/Repeat
I'm not certain, but I think cancelling the animation will result in the skill needing to be cast again. I think the idea you are wanting of movement skill > attack > movement skill, in fast succession, is probably doable in some form. I don't know if it will work between repeats though, because it would stop the skill I think. Are you wanting the ability to just cancel the animation at any time when you choose to attack, the recast flame dash? Or somehow attack in-between the repeats of a single flame dash? " Maybe. You would have to know if they are talking about between the animations and starting a new chain hook or not. Perhaps there is a video of it available. I don't know much about this, but my understanding is just that some skills the animation can be cancelled and other can not. Which is important, because it gives the player more control over the action. I think though when ever it is cancelled, it will not continue after your next action. Unsure though, there may be exceptions. Last edited by Belegur85#5784 on Feb 14, 2026, 2:15:16 AM
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Well, this started because I was wondering how to best make CHoT work (in particular its « chains break when too far » effect).
And then I stumbled on the existence of FDoR. But then I wondered about the general mechanics of Repeats. (Note that the wiki doesn't say anything about what can or cannot be done in-between the repeats.) |
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I'm reading the multistrike page to see if there is anything about repeats.
It mentions about the interaction with flickerstrike. I guess this is the sort of thing you are talking about? Having a movement skill linked with a support that causes repeats, and the way they may interact together? https://www.poewiki.net/wiki/Multistrike_Support " It sounds like that potentially works. The original example of flame dash and an attack, I don't know how that would work, as that would require an attack to be happening during the spell echo repeat. I haven't used spell echo much, but if it is anything like multistrike, I think performing another action will interrupt the animation. So I think for it to work, the skills would have to be working at the same time somehow along with the repeat. As with the multistrike/flicker interaction, the movement skill and repeat are connected. Having multiple skills interacting with the repeat, I think that would need to be from triggers, unless there is some other way to have them going at the same time, without cancelling the animation, which I can't think of and am not sure if it can be done. Perhaps, as you mentioned earlier, with spells being able to be triggered, there is a way to do it the other way round, and achieve a similar effect, where you are attacking and trigger a flame dash, through support gems or something like Infernal blade. https://www.poewiki.net/wiki/Infernal_Blade Last edited by Belegur85#5784 on Feb 15, 2026, 1:47:00 AM
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In this thread in general, not necessarily about movement skills,
and as, as you say, multistrike is not a trigger for a different skill, it's still the same skill. And indeed, it doesn't seem like it can work for completely generic attack skills? Only the other way around : spells in between attack repeats, plenty of examples of «Cast on X» triggers... ---- Looks like you might be able to get other, less generic attack skill repeats, in between other attack repeats : Manaforged Arrows Support Sacred Wisps Support Snipe And not sure what might be done by hacking Kinetic Rain ? ---- And I forgot that there are skills that are neither Attack, nor Spell : Warcries. In particular Autoexertion and General's Cry ---- (I'm guessing that Penance Mark is still a Spell, like all the other curses ?) |
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Yeah, warcry was about the only thing that was working on my build (RIP). Mana forged arrows was good too before I went to Blood magic.
I don't know much about wand skills. Spellslinger might do something. Apparently, from reading some old forum post about Gruthkul's pelt, triggered curses would of worked, if the spell was not on me, like curse on hit mod. I didnt find one to test though. So I think that would work. Last edited by Belegur85#5784 on Feb 15, 2026, 9:06:22 AM
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Oh, right, this is so much more relevant for you !
Devout of Gruthkul " (Gruthkul's Pelt.) ---- Also, looks like Autoexertion is itself a spell on top of being a Warcry. Would only matter in the cases like yours though (RIP). ---- Spellslinger is just yet another example of spell trigger of many. Last edited by BlueTemplar85#0647 on Feb 15, 2026, 9:00:06 AM
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Yeah I should of consulted you when building it, would of been a lot faster with some of the ideas in the thread.
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