[Feedback] All Roads Lead to Crit

Without a doubt, Critical Strike is the most effective way to scale damage into endgame. If crit remains unchanged, every endgame build is a Crit Build as Non-Crit Builds can't compete.

For Content Patch 0.5, I urge GGG to reduce the number of Critical Strike nodes on the passive tree and/or sources of Critical Strike found on gear.
Last edited by CharlesJT#7681 on Feb 21, 2026, 3:12:48 PM
Last bumped on Feb 22, 2026, 9:38:49 PM
Hope this is fixed in 0.5.
https://poe.ninja/poe2/profile/IILU81II-8410/character/BellaZio

5% crit chance, not a single crit node on the tree.
Damage is so stupid kinda reminds me gemling in 0.1
There is nothing wrong with critical strike imho, it is a huge investement too so hopefully they wont change a thing!!
Last edited by IILU81II#8410 on Feb 22, 2026, 4:36:45 AM
yeap in 99% of cases crit is the way to go and this is sad
"
IILU81II#8410 wrote:
https://poe.ninja/poe2/profile/IILU81II-8410/character/BellaZio

5% crit chance, not a single crit node on the tree.
Damage is so stupid kinda reminds me gemling in 0.1
There is nothing wrong with critical strike imho, it is a huge investement too so hopefully they wont change a thing!!


Have to agree with this, there are plenty of top builds that doesnt need crit in order to clear all content with easy.

- Whirling Assault / Gathering Storm + Frostwall
- Poisonburst Arrow / Toxic Growth
- Gas Arrow / Toxic Growth
- Essence Drain / Contagion / Dark Efficy
- Shield Wall / Infernal Warcry
- Rampage Bear

I feel like only two cases where i see crit being mandatory:
- Bloodmage 15% base crit ascendancy + spark/coc
- Ice Strike quarterstaff builds
"
yeap in 99% of cases crit is the way to go and this is sad


Agreed, crit should not be the ONLY way.
Spells have waaaaay too much crit base.

Just nerf those first.

Report Forum Post

Report Account:

Report Type

Additional Info