[Feedback] All Roads Lead to Crit
|
Without a doubt, Critical Strike is the most effective way to scale damage into endgame. If crit remains unchanged, every endgame build is a Crit Build as Non-Crit Builds can't compete.
For Content Patch 0.5, I urge GGG to reduce the number of Critical Strike nodes on the passive tree and/or sources of Critical Strike found on gear. Last edited by CharlesJT#7681 on Feb 21, 2026, 3:12:48 PM Last bumped on Feb 22, 2026, 9:38:49 PM
|
|
|
Hope this is fixed in 0.5.
|
|
|
https://poe.ninja/poe2/profile/IILU81II-8410/character/BellaZio
5% crit chance, not a single crit node on the tree. Damage is so stupid kinda reminds me gemling in 0.1 There is nothing wrong with critical strike imho, it is a huge investement too so hopefully they wont change a thing!! Last edited by IILU81II#8410 on Feb 22, 2026, 4:36:45 AM
|
|
|
yeap in 99% of cases crit is the way to go and this is sad
|
|
" Have to agree with this, there are plenty of top builds that doesnt need crit in order to clear all content with easy. - Whirling Assault / Gathering Storm + Frostwall - Poisonburst Arrow / Toxic Growth - Gas Arrow / Toxic Growth - Essence Drain / Contagion / Dark Efficy - Shield Wall / Infernal Warcry - Rampage Bear I feel like only two cases where i see crit being mandatory: - Bloodmage 15% base crit ascendancy + spark/coc - Ice Strike quarterstaff builds |
|
" Agreed, crit should not be the ONLY way. |
|
|
Spells have waaaaay too much crit base.
Just nerf those first. |
|











