Is it not possible to see your Base Str/Dex/Int in game?

So I'm struggling with this and I dont know if it's an oversight.

I want to know what my base stats are, independent of my items - so that when I allocate a node, I know exactly what to choose.

Right now you see only the total values you have which are modified by gear.

So instead of the tedium of removing all gear before I allocate points, it would be best to show the base values in the character sheet as well.
Last bumped on Feb 18, 2026, 7:30:03 PM
I can't for the life of me think of a reason why you'd need that to allocate points. Care to explain?
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Kranyum#1598 wrote:
So I'm struggling with this and I dont know if it's an oversight.

I want to know what my base stats are, independent of my items - so that when I allocate a node, I know exactly what to choose.

Right now you see only the total values you have which are modified by gear.

So instead of the tedium of removing all gear before I allocate points, it would be best to show the base values in the character sheet as well.



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...which are modified by gear.


Mostly modified by skill tree and then gear IF you need any more attributes.

What exactly is your point here?
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C4Guy#0918 wrote:
I can't for the life of me think of a reason why you'd need that to allocate points. Care to explain?


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Ondrugs#1147 wrote:




What exactly is your point here?


Very often happen that you have a piece of gears with +attributes on it that gets obviously added to your total attribute pool, also happens that you want to upgrade gears n stuff and it's fine until you change that piece of gear that remove that +att making other piece of gears unusable due to not met reqs.
Not so hard to understand and +1 to OP for me.
Last edited by IILU81II#8410 on Feb 17, 2026, 11:47:32 AM
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C4Guy#0918 wrote:
I can't for the life of me think of a reason why you'd need that to allocate points. Care to explain?


Ok, I'll bite.

You have an item which requires 30 Dex to equip. Your base Dex is 20, and you have an amulet giving you 10 Dex, so you can equip it.

You plan on changing that amulet, to do so you need to allocate 10 dex on your tree. Without knowing exactly what your Base dex is, you cannot exactly estimate how many nodes need allocating to Dex, unless you strip your character down and do it that way...
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Kranyum#1598 wrote:
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C4Guy#0918 wrote:
I can't for the life of me think of a reason why you'd need that to allocate points. Care to explain?


Ok, I'll bite.

You have an item which requires 30 Dex to equip. Your base Dex is 20, and you have an amulet giving you 10 Dex, so you can equip it.

You plan on changing that amulet, to do so you need to allocate 10 dex on your tree. Without knowing exactly what your Base dex is, you cannot exactly estimate how many nodes need allocating to Dex, unless you strip your character down and do it that way...

What utter nonsense. If your amulet has +10 dex and you want to change it with an amulet without dex, you have to allocate exactly those 10 dex on the tree. It doesn't matter what your base dex is or how much dex you got on your other items. +10 dex is +10 dex, regardless if it comes from an item or the tree.
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C4Guy#0918 wrote:
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Kranyum#1598 wrote:
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C4Guy#0918 wrote:
I can't for the life of me think of a reason why you'd need that to allocate points. Care to explain?


Ok, I'll bite.

You have an item which requires 30 Dex to equip. Your base Dex is 20, and you have an amulet giving you 10 Dex, so you can equip it.

You plan on changing that amulet, to do so you need to allocate 10 dex on your tree. Without knowing exactly what your Base dex is, you cannot exactly estimate how many nodes need allocating to Dex, unless you strip your character down and do it that way...

What utter nonsense. If your amulet has +10 dex and you want to change it with an amulet without dex, you have to allocate exactly those 10 dex on the tree. It doesn't matter what your base dex is or how much dex you got on your other items. +10 dex is +10 dex, regardless if it comes from an item or the tree.


[Removed by Support]

Of course it matters where the Dex comes from, because as you play the game, you swap your gear many times. especially when the +10 from gear comes in the form +3 from 1 item, +4 from another, +3 from a third, etc...
Last edited by JC_GGG#0000 on Feb 17, 2026, 12:56:47 PM
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Kranyum#1598 wrote:

[Removed by Support]

Of course it matters where the Dex comes from, because as you play the game, you swap your gear many times. especially when the +10 from gear comes in the form +3 from 1 item, +4 from another, +3 from a third, etc...

You still don't need to know the base value to figure out that you need 10 dex from the tree if you replace an item that gives you 10 dex with one that doesn't have 10 dex. Nothing you say makes any sense!
Last edited by C4Guy#0918 on Feb 18, 2026, 2:58:17 AM
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IILU81II#8410 wrote:
if you dont struggle with something doesnt mean other shouldnt


They should pin this on the main page of this forum as a reminder for a lot of people =)
SSF player
there are many things that missed for players for a single reason - devs make money by making games, they dont play their games.

+1, base stats must be easy visible as there are passive tree + items with lots of attributes and many things with different attribute requirements ( items, skills)
many games have such thing for decades....

just add base stat number right next to each attribute in character window (button C)
Last edited by ungamer321#7175 on Feb 18, 2026, 5:30:19 AM

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