Could GGG adress attacking invulnerable monster causing massive fps drops?

The coding behind them causes for massive computing strain. It worked fine back in the old days when builds werent as aoe-heavy, but now 1 group of invulnerable monsters can freeze your client for 5+ second if your build attacks too fast.

Im 101% coding layman so i probably make up bs as i go, but maybe let invulnerable monsters register a hit, but disable all the damage calculations that come with the hit.


Makes blight just annoying as heck.
Last edited by deothor#4810 on Mar 2, 2026, 1:59:05 PM
Last bumped on Mar 5, 2026, 6:13:14 PM
bump.
bump.

Report Forum Post

Report Account:

Report Type

Additional Info