Could GGG adress attacking invulnerable monster causing massive fps drops?
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The coding behind them causes for massive computing strain. It worked fine back in the old days when builds werent as aoe-heavy, but now 1 group of invulnerable monsters can freeze your client for 5+ second if your build attacks too fast.
Im 101% coding layman so i probably make up bs as i go, but maybe let invulnerable monsters register a hit, but disable all the damage calculations that come with the hit. Makes blight just annoying as heck. Last edited by deothor#4810 on Mar 2, 2026, 1:59:05 PM Last bumped on Mar 5, 2026, 6:13:14 PM
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bump.
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bump.
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