Waystone mod gripe
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With waystone mods scaling everything as a % instead of flat increase, the numbers have to be imbalanced as hell for rare mobs.
I really don't like the waystone mod system the way it is, It is imbalanced by nature. adding bleed to a waystone mod is an abomination for ES builds. can't we just have certain mobs do bleed damage per usual, then have a flat increase in damage for all of them? I don't want to have to read the waystone and then respec my build just to adapt to the mods. I also don't want to have to prune and sell them. I really wish the mods just increased HP instead of adding mods that have defenses which specifically target certain builds. all I want is more quantity of monsters, I want to drown in mobs, maybe for them to be a little more durable in general. An armored mob should stay armored, A mob that inflicts bleed should inflict bleed. A mob that does an elemental damage should have elemental resistance for that element. It's readable that way and keeps gameplay the way it should be. All mobs should not be effected by blanket stat changes unless its flat HP and flat damage. Last edited by TwitchGLHFsport#2155 on Feb 18, 2026, 7:06:24 PM Last bumped on Feb 18, 2026, 5:18:36 PM
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