QoL Controller Recommendations - would greatly improve the experience

I have found myself enjoying this game on controller far more than MnK lately but there's a few things that need to be improved and added that would make the experience with controller substantially better. Some of these may be obvious and already pending a fix.

1. Allow MnK or Gyro to Mouse controls for inventory, skill, and passive management - It already works for settings menus, just need to allow it for all menus. This would be massively improved as I will literally just go to menu to switch input to MnK just to do heavy crafting or inventory management from how tedious using the controller is.

1a. A simple approach would be to just allow normal mouse input while in the game's menu without restrictions. With Steam input, for example, it's easy to activate gyro to mouse and mouse clicks temporarily which I do in many games.
1b. An alternative approach is to add gyro support to the game (overkill imo) for the menus and allow stick / gyro to mouse that changes the buttons to select just as you were using a mouse while it's activated. - For example: Hold left bumper in menu and the gyro / joystick turns into mouse input and pressing right trigger will act as Mouse 1.

2. Auto hide cursor during gameplay when controller input is detected.

3. Add an input to cancel repeat dialog rather than forcing the user to click through everything.

4. Add an additional context menu for Skill Gem selection in temples

4a. If I am upgrading my skill gem to have 3 sockets in the Vaal temple, I have to go to my skills, remove the skill gem I'd like, attach it to upgrade, pick it up, assign it again, assign all my sockets again.

Edit:
5. Consistent inputs between NPCs. The button to identify all for Hooded One is different from other NPCs that can identify items which hurts muscle memory.
Last edited by PluttBug#7937 on Feb 22, 2026, 4:01:09 PM
Last bumped on Feb 21, 2026, 2:19:07 PM

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