GGG Fix Juatalotli's medallion low drop rate
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GGG you clearly did something with the aforementioned medallion's drop rate, intentional or not. Sometimes you get enough, and often times just 0 from 11-12 (or more) level3 spymaster temple.
If this was an intentional shadow nerf of those medallion drops, why?. It is clearly a very frustrating thing to lose hours of progress just because your temple all of a sudden stops dropping medallions to lock your progress, why would you do that ?. Losing rooms should be either a consequence of poor temple planning, mistake or a deliberate choice, not a constant threat that can randomly proc without any counter play. This started happening since the previous patch that i started having entire 2-3 temple runs in a row without a single juatalotli's medallion and started losing my secondary 'snake' in the temple. Before that, never once did i even lose any rooms from an already finished temple of mine or ran out of locks. But now its a constant theme of a temple - you barely get one lock to support a single line and feel lucky when two or three locks drop. Why do you push this constant state of irritation and fear of losing the progress onto your player population ? this is not a fun experience for anyone, especially people who don't have many hours a day going back and forth in their progress. This is also not helping that this widely spread issue is getting suppressed on this forum, and nobody from the GGG responds to this. Last edited by Rod#7054 on Feb 21, 2026, 3:01:37 PM Last bumped on Feb 21, 2026, 2:38:54 PM
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