Armor needs to require less investment

As the topic says. Armor isn't "useless", but requires far, far too much investment to get comparable use out of it.

Starting, has no effect on magic damage (Eleemntal or corruption) hit: Cool, you'd expect it to start off overwhelmingly powerful against Physical by contrast, right? Wrong. In order to get it to decently tank hits, you need a combination of BOTH a good investment in armor nodes AND HP investment. This might work if the armor skill nodes were higher, but as if you already need numerous investments just to make PHYSICAL work.

Okay, so we get the option to make it work against elemental damage; Cool. This requires heavy investment either on the items themselves or by tracking to multiple skill nodes scattered *far* across the map, diluting your build. And even then, here comes corruption, piercing right through.

Alright, so in order to make it work, we need to heavily invest into elemental-armor conversion, find a defense against corruption damage AND heavily invest into Armor. Leaving you already gimped pretty badly; and then you're going to run into your next best friend: Damage over time! Which there's not really any good method to make Armor work well against.


MEANWHILE: ES, blue life, works right out of the box, no gimmicks needed. Corruption does cause issues, but its not nearly as punishing as in POE 1, AND you still have good old Chaos inoculation. Investing in it is absurdly better than Armor.






Nodes should be increased in value (for example, polished armor has 15%-- 20% should be the baseline for armor % increase small nodes). There NEEDS to be an option to roll on armor "% of armor applies to corrruption damage" as well as the option for that to roll on elemental application. And large skill nodes overall just need a buff and quality of life change.
Last bumped on Feb 22, 2026, 10:30:29 AM
My druid (shapeshifted to bear) is currently sitting at 84% armor, 75% to all resists, 90% armor to fire, 89% armor to cold and lightning. I dont feel gimped whatsoever and im pretty tanky. I can be in a large group of enemies and feel fine for the most part. One shots still happen. It would be unwise to expect that one shots wont happen, play accordingly.

I would love to have to invest less in one area of my character and boost other areas, don't get me wrong. But thats part of the game: figuring out a build that works for your playstyle and works within the limits of the design constraints.

It is 100% possible to invest in all the related armor stats and still be OP offensively.
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My druid (shapeshifted to bear) is currently sitting at 84% armor, 75% to all resists, 90% armor to fire, 89% armor to cold and lightning. I dont feel gimped whatsoever and im pretty tanky. I can be in a large group of enemies and feel fine for the most part. One shots still happen. It would be unwise to expect that one shots wont happen, play accordingly.

I would love to have to invest less in one area of my character and boost other areas, don't get me wrong. But thats part of the game: figuring out a build that works for your playstyle and works within the limits of the design constraints.

It is 100% possible to invest in all the related armor stats and still be OP offensively.


-1, your druid works compared to no defensive investment, but if you went with any other defensive mechanic you'd be tankier earlier (other than evasion being inexistent in early levels), normalizing with big investment.

It's not that armour sucks absolutely, it sucks comparatively.
Last edited by GabrielCorso#5386 on Feb 21, 2026, 4:56:47 PM
If I could add another point: armour and evasion seem pointless, because many boss fights (and even normal mobs) are designed to 1-shot you, if you are in the wrong place. You also have things like ground degen. It's like the game doesn't want you to use evasion or armor, it wants you to use move speed, dodge, and positioning.

The more I think about it, the more I think the game shouldn't even have evasion, armour, or even character levels.
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As the topic says. Armor isn't "useless", but requires far, far too much investment to get comparable use out of it.

-1

This is a personal expression issue. Nothing else.






Mash the clean
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My druid (shapeshifted to bear) is currently sitting at 84% armor, 75% to all resists, 90% armor to fire, 89% armor to cold and lightning. I dont feel gimped whatsoever and im pretty tanky. I can be in a large group of enemies and feel fine for the most part. One shots still happen. It would be unwise to expect that one shots wont happen, play accordingly.

I would love to have to invest less in one area of my character and boost other areas, don't get me wrong. But thats part of the game: figuring out a build that works for your playstyle and works within the limits of the design constraints.

It is 100% possible to invest in all the related armor stats and still be OP offensively.


-1, your druid works compared to no defensive investment, but if you went with any other defensive mechanic you'd be tankier earlier (other than evasion being inexistent in early levels), normalizing with big investment.

It's not that armour sucks absolutely, it sucks comparatively.


Why would I need to be tanky earlier if im tanky at present? Thats a weird thought you presented. I didnt have issues in the campaign, so earlier didnt matter. I didnt have really issues until T15, and that was fixed by investing in gear and nodes.

Any type of defense would work compared to no defensive investment. That is obvious. Maybe im thick, but i dont get what you're trying to say.
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Why would I need to be tanky earlier if im tanky at present? Thats a weird thought you presented. I didnt have issues in the campaign, so earlier didnt matter. I didnt have really issues until T15, and that was fixed by investing in gear and nodes.

Any type of defense would work compared to no defensive investment. That is obvious. Maybe im thick, but i dont get what you're trying to say.


Nah u missunderstood. What he meant was, yes you are now tanky after that investment, but if you would have choosen to go for es/blue life, you would have been same tanky as you are now, but it would have been like 20 levels earlier AND/OR 20 Less Skill points invested. Means, you can spend those 20 points to get even more tankier and/or get way more damage with es/blue life.
Passive tree nodes should be implemented to be less in numbers but more powerful becouse ton of passive points gone wasted to build a defence that is actually don't matter....

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