A simple Endgame vision
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The endgame map contains landmarks for the following-
Abyssal Ritual Breach Expedition Corruption Whisp Delirium Each landmark has a unique map, designed for each theme The surrounding maps are minorly influenced by the neighboring landmark Completing the objectives on the landmark grants 1 Atlas point for its type, and 1 Atlas point for the center passive tree. The Atlas Tree has more points, for each type The center Atlas is used for loot Agency & can be respecified depending on your looting priorities. Towers still exist for their map vision. The Landmark types are affiliated with the following loot Abyssal= Omens + Tablet Ritual= Omens + Tablet Breach= Keystones + Tablet Expedition= Currency + Tablet Corruption= Rare corrupted items + Tablet Whisp= Essence + Tablet Delirium= Liquid + Tablet side notes- It's not far from what it is now. I think Whisps could use better visualizations and mechanics to be on par with the others. Strongboxes could occur at random, The Unique strongboxes are very nice, Creating more, improving the lower rarity strongboxes would be nice. The Vaal unique strongbox is very fun, having multiple waves of packs should be more common on strongboxes. The giant beetle is also very fun. **Expedition could also be removed from the list and remain present on island maps. They are not an abominable archenemy Last edited by TwitchGLHFsport#2155 on Feb 23, 2026, 4:13:13 PM Last bumped on Feb 22, 2026, 9:56:19 PM
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