Make a separate league for groups
|
Make a solo league with trading and a group league.
Since you dont need to party up to trade anymore, it should be easy. That way, groups wont ruin the economy for everyone else. Last bumped on Mar 1, 2026, 5:48:20 PM
|
|
|
Group play doesnt ruin the economy
“Freedom is what we do with what is done to us.”
|
|
|
There already is one?
| |
" No there isn't. There's a solo league without trading, but there's no league-wide enforcement of solo play with trade enabled. The OP wants people who play in groups to have a different economy to everyone else. Having spent thousands of euros on Path of Exile over the years, I will not be further supporting it financially until and unless GGG resumes offering Technical Support.
|
|
|
Better solution is nerf paty loot 100x worse then solo. So ppl will use party only for completion 40/40
PoE2 = Patch of Slog
| |
" That is already the case and we have maybe a total of 100 people out of the entire league going for actual juiced party play. Otherwise we'd see more videos, more posts, more LFG threads and more public parties. |
|
|
Party play needs a buff because right now you’re genuinely better off just playing solo. That’s not a spicy take, that’s just math.
If party play were actually busted, the entire playerbase would be chain-running max-juice party comps 24/7. Global chat would be nonstop LFG spam, every hideout would look like a raid lobby, and your friends list would read like a corporate org chart. Instead, it’s the same few spreadsheet warlords doing hyper-optimized runs for a few days straight, juggling trade bots and “trade slaves” like a small logistics empire, all to squeeze out currency that any dedicated solo player can make without sacrificing their sanity or eyesight to party play’s… unique gameplay experience. Party play isn’t the default because, it’s not fun, it’s just as profitable, or often less profitable than solo play, or at best only slightly better if you factor in the abuses that the known party play groups rely on. If something were truly overpowered, it would be the default. Party play isn’t, it’s an awkward, high-effort group project where the reward rarely justifies the headaches. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee
“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein |
|
|
I realize the problem is not exactly the party, but the common stash. Guilds and groups can easily affect the whole market if they really try. It happened many times before and will keep happening.
|
|
" This, but mostly " THIS. If you feel like your game is being negatively impacted by the actions of other people on the market, the ability to insulate yourself from said impact already exists. |
|




















